How would energy resistance work against this?


Rules Questions

Grand Lodge

Ok...I have a Warlock Vigilante who uses acid based mystic bolts, and I need to know how acid resist will work on it at higher levels once I start doing things that add damage to it.

In a few levels I will be getting Deliquescent Gloves, which will add 1d6 acid damage to my attacks...would the damage stack with my base acid damage, or be applied separately? (Would my damage be 2d6 or 1d6+1d6)

I will also be adding in levels of Unchained Rogue and Arcane Trickster later, so I will have access to sneak attack. From what I have read, precision damage is considered to be whatever type of damage the attack that grants it is (dagger precision damage would be P/S, etc) Based on this, it sounds like my sneak attack damage would be acid/precision...if that is the case, same question as above...would it stack with, or be applied separately?

This character is for PFS play, so RAW...house rules and such don't matter, just what the books say.


lol... it is going to work as per RAW. Oooo, my job is done here!

Vigilante Warlock Archtype.
Energy Resistance Acid 10 is going to take 10 points of damage off your bolts (if they fail to do any damage then no riders or special effects) and then 10 off your Deliquescent Gloves melee touch or corrosive weapon ability.

Essentially Energy Resistance acid 10 is going to stop your acid damage until a good roll at 20th level {1d6+5 acid dmg}. Good thing you can choose another energy type at 7th level.

Precision damage is added to the attack for a cumulative total which may exceed the energy resistance. There are many ways to foil precision damage and it is a hit or miss strategy.

Overall acid resistance is pretty rare so I don't think you'll have much of a problem as a PC in PFS.


The corrosive quality gained from the gloves is separate from the weapon damage. Sneak attack adds to the main weapon damage. So you'll be doing

(Warlock weapon damage plus sneak attack) acid damage -- apply energy resistance here

and

(1d6 damage from gloves) - apply energy resistance here.

Essentially, the gloves are next to useless against any acid resistance. The sneak attack damage, however, can help your warlock bolts overcome acid resistance.

Grand Lodge

Thanks for the answers guys.

I figured acid would be my best option as far as running into resistances. Plus it is the most fitting thematically for the character.

I'll always have access to spells and be sure to carry a backup weapon just in case.

The gloves won't help against things with resistance, but they will still help against everything else.


Slyme wrote:

Thanks for the answers guys.

I figured acid would be my best option as far as running into resistances. Plus it is the most fitting thematically for the character.

I'll always have access to spells and be sure to carry a backup weapon just in case.

The gloves won't help against things with resistance, but they will still help against everything else.

I'd take a look at Items that can save you thread as it's handy.

Warlocks get all simple and martial weapons, light armor{no spellcasting failure}, medium armor, and shields (except tower shields). That's a wide list. Later you're going into UncRogue and then Arcane trickster, so we can assume a decent dex build. If you have the books I'd think about Gladius as it's a light weapon with P & S types for 5gp more than its base type of shortsword. Rogue will work well with it.

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