| NeonScorpion |
Hello, first off I'm a really new DM, i have never actually played pathfinder myself as a character but I have been DM'ing for my friends and family about 6 months now, one game biweekly. Its been fun for us all to learn together and were pretty lax if we make mistakes and ill often houseful stuff on the fly using common sense if i don't have time to Google something.
My question comes at the fact that one of the players is a Strix character. It fits in my world (all species are actually aliens from their own separate home world, I have come up with entirely new histories and cultures for my universe) its set is the far future technology wise but technology resembles 80's sci-fi cyberpunk and appocolpytic grunge, think Mad Max and Blade Runner.
I made the call that Flying would be too difficult or potentially too OP for me to work with as a new DM, so I made the compromise that the character had to take the Wing-Clipped trait to limit their flying ability, until around level 6 when i have enough experience and they as an alchemist can find a way to regrow them or our base cybernetic wings.
Wing-Clipped says that you get 20ft of Poor fly, so -4 to fly checks. And any upward movement is a DC 30 fly check, so basically impossible at the moment.
My Questions Are: Do multiple movement types stack during a turn? So if they can already have standard movement of 30 ft a turn, and now have 20ft of Fly, does that mean you can combine the two for a total of 50 ft of movement a turn. And if so can you mix and match movement as long as you only spend 30 ft walking and 20ft flying? As in move 15 feet, fly 10 ft, move 15 ft, fly the last 10 ft, adding up to 50 ft total in a turn, 30 ft on land 20ft flying?
My other Question: If Wing-Clipped says you basically can't make upward movement, is it possible to fly without having height in the first place, im sure gliding down for a high place is fine, but say you're on flat ground is it conceivable that during combat you kick off to gain maybe 3 feet off the ground and then glide the other 20 feet for movement during your turn if you don't or can't use normal movement? And im assuming with Poor flight that any maneuvers would be very difficult, so would this glide only be possible in roughly straight or very wide curved lines?
| Isaac Zephyr |
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Multiple movement types don't stack, however, you can use them both in one movement. Example, moving five feet forward towards a short cliff, flying 20 feet to the other side, landing, and moving the 5 remaining land movement you'd have. Essentially you can pepper your longest movement with your shorter ones, so long as you move no more than your highest movement in one action, and do not move more in one type than your total movement of that type.
It's a little tricky to explain.
As for gliding, it is a fly check of it's own, written under the fly skill last I checked (however I checked for a winged kobold, who get glide-specific wings that can later be upgraded to full flight with feats). You have a source of flight, thus can take ranks in fly and use your method, clipped wings in this case, to accomplish the task. It's just a fly skill check to not crash and die.
| NeonScorpion |
| 1 person marked this as a favorite. |
Thanks for the advice, I understand now, your farthest movement ability is the cap, but you can use any of your movement types as long as the total doesn't exceed your maximum based off the highest movement, but you can't have 20ft of fly and 60 ft of movement to then fly for 60 ft, you can still only fly for 20ft and have to use other movement to make up the last 40 ft. Gotcha!
| powerdemon |
Multiple movement types don't stack, however, you can use them both in one movement. Example, moving five feet forward towards a short cliff, flying 20 feet to the other side, landing, and moving the 5 remaining land movement you'd have. Essentially you can pepper your longest movement with your shorter ones, so long as you move no more than your highest movement in one action, and do not move more in one type than your total movement of that type.
It's a little tricky to explain.
As for gliding, it is a fly check of it's own, written under the fly skill last I checked (however I checked for a winged kobold, who get glide-specific wings that can later be upgraded to full flight with feats). You have a source of flight, thus can take ranks in fly and use your method, clipped wings in this case, to accomplish the task. It's just a fly skill check to not crash and die.
That's the best explanation of that I've ever read. Well done.