Wondrous Item cost for "Attack Bonuses"


Rules Questions


Hey all. I apologize if this question has already been addressed somewhere, but I can't seem to find a response for it.

The table for applying bonuses and spell effects to magically crafted wondrous items seems to be pretty clear cut and often times quite accurate with already published magic items. What I haven't been able to find is a table for the costs of adding (Attack roll bonuses) of different types (Luck, insight, sacred, etc.).

Note: That this is NOT a magical weapon enhancement bonus!

An example of such an item being the Cloak of Good Fortune https://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cloa k-of-good-fortune/

When my friends and I play together and want to implement something new or powerful we often implement the (If you've done your research and support it with some sort of logical findings or enough backing that it makes sense then it is allowed). What i'm looking to do is create something like this cloak that does not have the commune spell-like ability. But i can't seem to find the bonus to attack rolls anywhere.

Using both the compare magic item cost nor the table method seems to make sense for this Cloak of Good Fortune.

The spell cost appears to be the following if i'm doing it correctly. Commune = 5th level spell x only 1 question = Caster Level 1 and its a command word casting = 1800, and once per day = 1/5. So (5)x(1)x(1800)x(1/5) = 1800 gold + the multiple ability cost of + 50% = 2700.

This would leave the +1 luck bonus to attack rolls costing 9,800 gold by itself!!! Which is a ton, compared to a Cracked Pale Green Ioun Stone costing only 4000 gold offering a very similar bonus and also has a potential resonance feature and is a slotless, so that bonus would actually compared somewhere closer to 2000 gold.

However I can't see an attack roll bonus of any type being less than than the magical AC bonuses. What I would suggest as a point on middle ground is somewhere between the Ioun Stone cost of 2000 and the Cloak Cost of 9,800. If I were a GM I'd rule that the Attack Roll bonuses are = to double the AC or maybe just an extra 1000 gold to the AC bonus of it's respective AC type since increased bonuses get squared anyways.

Anyways, If there is an actual source out there, then I will happily accept that, but I just wanted to get some REASONABLE feedback and see what the rest of the Pathfinder community might suggest. I am not looking for the cheapest way to min/max a character and do not want to break the challenge rating of the adventure. I'm just looking for a healthy compromise that will allow a character to create magic items of their own choice.

-Thanks


As a comparison:

A +1 Moral bonus that applies to all d20 rolls costs 30,000

A +1 Competence bonus that applies to all d20 rolls costs 25,000


You're in no clear guideline territory. Here there be dragons.


blahpers wrote:
You're in no clear guideline territory. Here there be dragons.

Haha, yeah I figured that. What would your suggestions be though? Would you think that the relative price for a +1 bonus to all attacks would be greater or less than the listed +1 bonuses to AC or around the same? 2000? 2500? 3000? Looking for proposals if there is no hard ruling.


christian kramer wrote:
The spell cost appears to be the following if i'm doing it correctly. Commune = 5th level spell x only 1 question = Caster Level 1 and its a command word casting = 1800, and once per day = 1/5. So (5)x(1)x(1800)x(1/5) = 1800 gold + the multiple ability cost of + 50% = 2700.

Spells can't be cast at a lower Caster Level than what's required. For 5th level spells, that's usually caster level 9. The same caster level 9 can be seen in the description of the item.

5th level spell x Caster Level 9 x 1800 = 81,000 gp

Then you divide that by 5, since it's once per day. 16,200 gp

The Commune spell has a 500 gp component, which affects the price.

Estimating Magic Item Gold Piece Values wrote:
If item is continuous or unlimited, not charged, determine cost as if it had 100 charges. If it has some daily limit, determine as if it had 50 charges.

So that means we'll add another 25,000 gp to the price, landing at 41,200 gp.

After that, the item designer reduced the price further since it's only one question instead of 9, making the previous calculations completely unnecessary since the designer felt that 12,500 gp was about right for this item.


christian kramer wrote:
blahpers wrote:
You're in no clear guideline territory. Here there be dragons.
Haha, yeah I figured that. What would your suggestions be though? Would you think that the relative price for a +1 bonus to all attacks would be greater or less than the listed +1 bonuses to AC or around the same? 2000? 2500? 3000? Looking for proposals if there is no hard ruling.

Competence and Morale are definitely of the 'Common' variant of bonuses to Attack, so I'd value them as 2000 gp while Luck has a 2500 gp base.

That makes a bit sense for the Cloak too, since the designer probably just winged the cost of the Commune ability, and added 10,000 to the cost of the +1 Luck bonus to Attack.


Wonderstell: Thanks buddy, you are the man

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