Golem Armor


Advice


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I wanted to make a cool high level set of armor that gives you a lot of the qualities of an Iron Golem. I'm curious what people think and if I did this correctly, or maybe any suggestions on it.

Golem Armor
+4 Impervious Cold Iron Full plate

Aura Strong transmutation; CL 15th; Price 129,900gp; Weight 50 lbs.

DESCRIPTION
As a free action, the wearer of this +4 Impervious Cold Iron Full plate can speak the command word, letting her act as though affected by simultaneously both the Legendary Proportions and the Iron Body spells for up to 15 rounds each day. The effect’s duration need not be consecutive rounds.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, Legendary Proportions, Iron Body; Cost 60,450 gp.

Legendary Proportions
(7x15x1,800/5)x1.5=56,700gp

Iron Body
8x15x1,800/5=43,200gp

Cold Iron Full plate 3,000gp
+4 Impervious 25,000gp+2,000gp(Cold Iron)


Why Cold Iron? I didn't think Cold Iron offered anything to Armor, only weapons, bypassing DR for Fey, Demons, and maybe certain other things.

I'd go Adamantine for DR or Mithril so it acts like Medium instead of Light Armor. Personally, though, for a character buying armor, I consider either Adamantine or Mirthril heavy armor to be prohibitively expensive, and a little redundant for Golem Armor. Living Steel. I'd go Living Steel.

I see the biggest problem with Heavy Armor is that you can't sleep in it, and it takes minutes to put it on if you have somebody helping you. If I were making a suit of Armor that is also a Golem, the main feature I'd want is that it puts itself on you like Iron Man or Venom back when Spider Man thought it was just a slick black new Spidy Suit. When making a Pathfinder Society Character, I favor getting my character a Wand of Swift Girding, which lets you suit up in 1 round. For a custom magic item, a permant Swift Girding dweomer activated by command word 1/day would be an inexpensive addition to a suit of armor.

So, what do I think of when I think of Iron Golems? High Strength, High AC, High DR, inflicts structural damage, spell immunity, Cloudkill. Most of these things can be mimiced with armor enchantments: Spell Resistance, energy resistance, spell storing. Maybe you could have your armor give you some special vision ability like Echolocation, then add an Eversmoking Bottle to your Kit. That would be reminiscent of an Iron Golem's poison gas cloud, but cheaper and actually more effective.

You are already talking about a magic item that costs more than 100,000gp. Maybe you should just build an Iron Golem you can climb inside or puts you inside it, a magic mech like in Battletech, Pacific Rim or any of myriad anime stories. In game terms, I see 2 ways of approaching this. As a suit of armor, you just have the Iron Golem's AC, DR, and Spell immunities, plus you substitute the Golem's Strength instead of your own, something like that.

But then you would be deep in Home-spun territory, here. There are some existing rules sets for animated armor. There is Undead Phantom Armor, there is an Animate Armor Spell, and there is the Synthesist Summoner.


As a GM the only issue I would have with this is using a single command word to activate both effects, while the pricing you have is based one each effect being a command word (and hence taking a standard action.) You have nerfed the iron body duration a bit for that, but I think I'd still want something more especially since your are going the 'not contiguous route.'

My gut feeling is that about an extra 20k would be appropriate for that.


Scott Wilhelm wrote:

Why Cold Iron? I didn't think Cold Iron offered anything to Armor, only weapons, bypassing DR for Fey, Demons, and maybe certain other things.

I'd go Adamantine for DR or Mithril so it acts like Medium instead of Light Armor. Personally, though, for a character buying armor, I consider either Adamantine or Mirthril heavy armor to be prohibitively expensive, and a little redundant for Golem Armor. Living Steel. I'd go Living Steel.

I see the biggest problem with Heavy Armor is that you can't sleep in it, and it takes minutes to put it on if you have somebody helping you. If I were making a suit of Armor that is also a Golem, the main feature I'd want is that it puts itself on you like Iron Man or Venom back when Spider Man thought it was just a slick black new Spidy Suit. When making a Pathfinder Society Character, I favor getting my character a Wand of Swift Girding, which lets you suit up in 1 round. For a custom magic item, a permant Swift Girding dweomer activated by command word 1/day would be an inexpensive addition to a suit of armor.

So, what do I think of when I think of Iron Golems? High Strength, High AC, High DR, inflicts structural damage, spell immunity, Cloudkill. Most of these things can be mimiced with armor enchantments: Spell Resistance, energy resistance, spell storing. Maybe you could have your armor give you some special vision ability like Echolocation, then add an Eversmoking Bottle to your Kit. That would be reminiscent of an Iron Golem's poison gas cloud, but cheaper and actually more effective.

You are already talking about a magic item that costs more than 100,000gp. Maybe you should just build an Iron Golem you can climb inside or puts you inside it, a magic mech like in Battletech, Pacific Rim or any of myriad anime stories. In game terms, I see 2 ways of approaching this. As a suit of armor, you just have the Iron Golem's AC, DR, and Spell immunities, plus you substitute the Golem's Strength instead of your own, something like that.

But then you would...

Cold Iron special material I only chose for flavor reasons since this suite of armor gives you many of the qualities of of an Iron Golem.


Dave Justus wrote:

As a GM the only issue I would have with this is using a single command word to activate both effects, while the pricing you have is based one each effect being a command word (and hence taking a standard action.) You have nerfed the iron body duration a bit for that, but I think I'd still want something more especially since your are going the 'not contiguous route.'

My gut feeling is that about an extra 20k would be appropriate for that.

It's all one thematic effect to be become basically an Iron Golem by wearing the armor and activating it, so I only want a single command word.

As far as the the default being a standard action for a command word I'll probably just change it to as a standard action and 15 minutes duration per day total, with the effect’s duration need not be consecutive, each at least a 1 minute increment.

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