Skeletal Champion Cyclops Overwhelming Soul Void Kineticist


Advice


Hello!

I'm trying to build a cyclops skeleton with the kineticist class (about 8-9 levels). As he's an undead I'd have to pick the Overwhelming Soul archetype - which fits pretty good if you ask me and I guess void would be the apropriate element.

But now I'm a little stuck. I'm completely inexperienced when it comes to the kineticist and I need to consider archetype, template, base creature and the class itself including good picks of infusions.

Maybe someone could help me so I get a correct statblock for a somewhat powerful monster. I'd really apreciate your help!

Thanks in advance,
Wasum

PS: "Creatures with class levels receive +4, +4, +2, +2, +0, and –2 adjustments to their ability scores" - this is the only thing I can do to improve the cyclops rather poor dex and cha values, right?


Nobody? :/


Firstly, overwhelming soul is not the only archetype that changes burn to be usable by an undead: the Psychokineticist does as well. The Blighted Defiler does not remove the restrictions on burn, but gives you potentially thematically appropriate ways of reducing it.

Secondly, the 4,4,2,2,0,-2 is not the only adjustment. You will still increase any score by 1 every 4 HD, and you can always buy a headband.

As to the build itself: Void infusions appear to be primarily debuffs, so I would recommend having negative blast for the better accuracy. Since you're going above 7th, I would get a physical blast then (which would lock out fire, but no other elements as your expansion). I would consider expanding out of void since a lot of utility talents are redundant with the undead type (e.g. darkvision, no breath, ind-affecting resistance).


Thank you really much! Do maybe also have recommendations on key feats/talents/infusions I should build aroun?

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