New Player: Question about some products


Product Discussion


Pathfinder Starfinder Society Subscriber

Greetings!

A while back I bought a physical copy of the Beginner Box as well as a ton of PDFs on a Humble Bundle Sale. I also bought physical copy of the Rise of the Runelords Adventure Path.

I have downloaded much of the free stuff for beginners and I'm nearing an end of it. I'm not exactly ready to delve into the Rise of the Runelords so I went looking ad some of the modules.

Under the clearance section there are several modules that have a price of $2 for a physical copy and an $8 price for the PDF...is this correct? I will get a physical, paper module for $2?

Also, I saw a product called "Dungeon Alphabet PDF". I see it offered elsewhere as well...is there any difference in this version or is it just a third party product available all over?

Sorry if these are silly questions.

Silver Crusade Contributor

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Not sure about the alphabet PDF, but it wouldn't surprise me if it were a third-party product offered elsewhere.

As for the $2 physical copies, those prices are accurate. At this point, my educated assumption is that Paizo is willing to sell them very cheaply if it means getting the products out of their warehouse, reducing their inventory for business purposes and making room for newer, better-selling products. ^_^

(That said, some of the older modules will require minor conversion from 3.5. It's a simple process, but it's something to be aware of.)


Crypt of the Everflame is the best beginner module, both for GM and players. It has a lot of notes for new GMs on mechanics. The rest of the trilogy is kinda meh though. Part 3 can be fixed by adding knowledge/spellcraft/whatever to identify a trap (or even just removing the trap part entirely and have all the PCs retire super wealthy at the end.). Part 2 is based entirely around the PCs doing something that's such a blatantly, obviously bad idea no player, new or veteran, would do it if the module didn't require it and basically tells the GM "make something up" if they (very rationally) don't.

Failing that, the third party Trial of the Apprentice is supposed to be pretty good for new player+GM combos. No personal experience with it though.


Pathfinder Starfinder Society Subscriber
deuxhero wrote:

Crypt of the Everflame is the best beginner module, both for GM and players. It has a lot of notes for new GMs on mechanics. The rest of the trilogy is kinda meh though. Part 3 can be fixed by adding knowledge/spellcraft/whatever to identify a trap (or even just removing the trap part entirely and have all the PCs retire super wealthy at the end.). Part 2 is based entirely around the PCs doing something that's such a blatantly, obviously bad idea no player, new or veteran, would do it if the module didn't require it and basically tells the GM "make something up" if they (very rationally) don't.

Failing that, the third party Trial of the Apprentice is supposed to be pretty good for new player+GM combos. No personal experience with it though.

Thanks for the replies you two! So, I went searching for the Crypt of the Everflame and it said "This is already in your downloads". Apparently this came with that Humble Bundle. It's weird because there was a bunch of comic books and stuff that I got from one website and then like four links to Piazo which apparently gave me all the Pathfinder books.

Looking quickly at Crypt...it looks like a nice, old school type of dungeon. Thanks again.

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