| Genoin |
Hi, guys, I have a build that I would like some advice on. I have it mostly worked out but as I rarely play these classes there are probably some small improvements I might be able to make.
The build starts at level 5 and the concept is a Dervish Dancer Bard // Tempered Champion Paladin that dual wields Starknives with Desna's Divine Fighting Technique.
A few notes here of importance are that our groups houserules allow Axis Paladins (Standard, Freedom, Tyranny, Slaughter), so my CG Paladin is fine. Also by our houserules TWF is a single feat that progresses with BAB and Weapon Finesse is not a feat, but a special weapon quality (A la Elephant Feat Tax). Last, with our houserules all Full BAB characters get their choice of Power Attack, Piranha Strike, or Deadly Aim for free at level 1 (3/4 BAB characters get at level 3).
With that out of the way, here is the build.
CG Musetouched Aasimar
Dervish Dancer Bard 5 // Tempered Champion/Oath of Vengeance Paladin 5
Stats (Our stat array is weird but powerful: 17,16,15,14,13,12)(Also Middle Aged Aasimar with the Immortal Spark alternate racial trait is used for a +1 to all mental scores)
Str 12
Dex 18 (16 + 2 racial)
Con 14
Int 16 (15 + 1 age)
Wis 14 (13 + 1 age)
Cha 23 (17 + 1 age + 1 level + 2 racial + 2 enhancement)
Feats
Free - Piranha Strike
1 - Two Weapon Fighting
3 - Craft Wondrous Item
4P - Divine Fighting Technique: Desna's Shooting Star
5 - Craft Magic Arms and Armor
Equipment of note
Hat of Disguise
+2 Headband of Alluring Charisma
+1 Cloak of Resistance
+1 Mithril Breastplate
+2 Starknife
+1 Starknife
I think I have hit all the high notes of the Gestalt theory, with Full BAB, All Good Saves, 6+Int Skills. The highlights of the build are its absurd saves, CHA SADness, decent casting, ability to power both smiting and divine weapon with LoH uses, and a fairly good full attack routine post 6 while smiting and battle dancing looks something like +18/+18/+17/+13/+12 with a total of 5d8 + 98 if all attacks hit.
Thoughts? My major problem with this build is that it doesn't have 9th level arcane casting, but that's about it, and for this particular build I think the stuff you get from Dervish Dancer plus the skill monkey usefulness is nice.
| avr |
Two of your four feats going on crafting seems a lot, even with feat tax reductions giving you extras. If there's anyone in the group with whom you might exchange crafting services maybe you could make that one feat. There's plenty of ways to spend more feats on this character.
I dislike getting a +2 weapon. There's good +1 equivalent weapon abilities and unlike a +3 or higher, +2 gives you nothing special.
But yes this character looks powerful if probably selfish.
| Genoin |
Well, in regards to the selfish bit and the crafting feats bit, it is a 2 player gestalt party, so the tradeoff of inspire courage doesn't hurt that much. Also the other person really doesn't like crafting. I don't mind taking the feats though because DM said if we started with the feats we could spend starting wealth on crafting.
I will take a look at the +1 enhancements as well.
What kind of other feats come to mind? Asking for future levels
| avr |
Greater mercy as the prereq for ultimate mercy. Dodge as the prereq for osyluth guile. Various masterpieces. If you're going to throw starknives as well as using them in melee then quick draw and as many ranged feats as you can spare. Improved initiative. Angelic blood as the prereq to angel wings. Arcane strike.
I could come up with more possibilities but that's probably enough to start you thinking.