UC Rogue / Sylvan Trickster Natural Attack build


Advice

Grand Lodge

So, how viable is this idea and/or how do I improve it?

Tengu: Trade Swordtrained for Claw Attack.
UC Rogue Sylvan Trickster.

So level 1 has 3 attacks: Bite, claw/claw

Level 2 we take prehensile hair as our hex. Now we have 4 attacks, with possible sneak damage and even reach from the hair.

So, aside from the expense of the Amulets of Fist over time, why not go this route over simple two weapon fighting (which uses more feats to get half as many attacks)?

Right now I am thinking of using most of the feats for utility, but if I needed or wanted to go for more combat, what feats would benefit the natural attacks? Or is it just not that worth it?


1 person marked this as FAQ candidate.

I'd suggest taking the poison touch hex for a 10+1/2 your level+int mod dc poison attack on one of your claws. The flight hex offers a lot of utility for what is basically a feat.

I'd take the minor magic talent for either prestidigitation, detect magic or acid splash and then take major magic for either vanish or frostbite. Prestidigitation offers you a neat little bag of tricks, detect magic offers some useful utility and acid splash can be used to make acid damage sneak attacks so they're all strong contenders. The benefits of vanish should be obvious and in theory frostbite should discharge through your natural attacks.

Finally the bleeding sneak attack can be pretty effective if used right e.g.move around hitting as many different enemies with sneak attack as possible. The rogue in our party has the scout archetype for this purpose; in your case you'll be more dependant on things like invisibility, feinting, flanking with allies and going first in the initiative order. The prehensile hair hex should allow you to attack without getting into most enemies threat range.

You also have access to the slumber hex which can be great for setting up sneak attacks/coup de grace. The evil eye hex can be a great way of ensuring your attacks hit or or their attacks miss, additionaly it stacks with Debilitating Injury.


1 person marked this as a favorite.

*ahem*
Hex Strike: http://www.d20pfsrd.com/feats/combat-feats/hex-strike-combat

If you hit with an unarmed strike you can cast a hex on the target as a swift action....


Oh yeah definitely hex strike.

Grand Lodge

Decimus Drake wrote:
Oh yeah definitely hex strike.

Sadly, I am not sure if I can technically take it :( I believe that Sylvan Tricksters get hexes, yes, but they are technically 'Fey Tricks', which lets you pick hexes.

Just like having the ability to cast an arcane spell doesn't always allow you to take Arcane Strike. You have to be an actual 'arcane spellcaster'. I'd love to be wrong about that though.

And Decimus, thanks for the other options. The major/minor magic was on my list:) For Vanish if nothing else.


I always operate under the sensible assumption that if an archetype grants hexes then they have the hex class feature regardless of what they specifically call it in the archetype description. So check with your GM.

There are people that actually argue that as the archetype doesn't overtly specify that the hexes the sylvan trickster gets advance with their rogue level and that the hex descriptions only mention the witch, the sylvan trickster's hexes are level 0; additionally the DC for hexes is 10+1/2 witch level+int mod thus for the trickster it's just 10+int mod. Its' rules-lawyering buffoonery at its finest.


Feral Speech
Flight

will give many opportunities

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / UC Rogue / Sylvan Trickster Natural Attack build All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice