maouse
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OK. Is there a FAQ or something regarding Foe Collision? The threads that came up were from 2015.
My wife's Vigilante character currently is upgrading and I am starting to be aware of the potential of this class.
First RAW issue: Mundane identity doesn't suffer from Vigilante identity's chance to be discovered for using Vigilante talents. This seems like one of them thar "loopholes." She can now (that she picked up Many Guises) around without ever worrying about being discovered while looking like a normal person (maybe an adventurer?). Nothing says that her social traits disappear, so she can use both personality traits without repercussions.
Next RAW issue: Foe Collision does damage to adjacent foe. Pick one? 10 AC, 20 AC, 40AC? Doesn't care. It takes Bludgeoning Damage equal to all those pointy D4's you have (atm 3d4). OK. Doesn't seem like much. Or very powerful. Then she takes a FEAT. (and later dips into Rogue (Thug))
Now, my son is also playing a Vigilante, and he is not a Stalker like she is. So he is probably going BAB +5 = great cleave (half-orc caravan drover with a whip). But she is a stalker. So she can't take great cleave (yet) at 5th level. SO She takes "Enforcer (Combat)" instead, for her 5th level feat.
Now, if I understand this correctly, she uses Close the Gap to run through the BBEG's AoO area without taking any AoO and get into flanking position on the trash mob adjacent to the boss. She slaps/whatever the trash mob, does the damage, including the 3d4 (he knows she's there, but she's flanking him) and knocks the trash mob into the boss. THEY COLLIDE. The boss takes 3d4 bludgeon non-lethal. She activates "Enforcer" and gets a free intimidate on the BBEG. Now, since she is a Vigilante, and has 20 Charisma, and has Social Grace giving her a +4 Intimidate, as well as 1/2 Orc, etc... bonuses at 5th level she has a +20 or so Intimidate. BBEG might be 7HD? 9HD? +5 WIS? (pretty wise) So that is a MAX DC of about 24? (but most likely 21 or less).
BBEG is now Shaken for 3d4 rounds (providing they are not immune to mind affecting effects). No save. No hit (other than a 4 or better on a D20, MAYBE). Nothing.
And when she dips THUG, she might be able to Frighten the BBEG instead? And the duration is now 3d4+1 rounds (guaranteed 4, so guaranteed Frightened)?
Does all this seem PFS legal? Because I'd really like to say it wasn't. But it looks like it is...
maouse
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OK, So she could still use the whip to do non-lethal, Enforcer that target, and apply Foe Collision to a different adjacent target, causing Frightened in the one she hits, and non-lethal damage to the adjacent.
Makes it a lot more reasonable. Enforcer + thug still makes it so that whomever she hits with the weapon (maybe both if you throw in cleave? I think that is a separate kind of action, will re-read) is pretty much going to run away for a round (if not immune to MAE's).
And possibly, with Thug she could be doing lethal Hidden Strike and non-lethal Sneak Attack (I don't think there's anything preventing choosing each for each ability). So that would be a whip with damage and Frighten. This, is, at best, a questionable application of the two abilities. Hidden Strike doesn't say anything about non-lethal weapons, and Sneak Attack says you can do non-lethal damage (which implies the entire damage roll). So Hidden Strike follows the damage type of the weapon (apparently) despite not stating it outright. In any event, the eventual goal is to get to 12-90 HS/SA damage at 17/3, I guess. Beats 1-60 that Rogues get. And by then HiPs, or some other form of "permanently invisible" status will make it be the 12-90 instead of the 12-54 (with D4's).
Pretty decent class, just the same. They are liking it.
Thank you.
| Latrans |
That's not how Many Guises works.
While in a mundane identity, the vigilante does not gain the benefit of either his social or vigilante identity...While in this identity, he receives a +20 circumstance bonus on Disguise checks to appear like an ordinary member of his race...
It states in this mundane identity, you lose any abilities that require you to be in social form, so no Social Grace or other social traits. Also, just like if a social form vigilante does something to make someone suspect the vigilante is anything other than what he appears to be while either in his social or vigilante identity such uses vigilante form powers in social or mundane guise, observers may get a perception against the vigilante's disguise check to try to discover that this mundane individual is the vigilante in disguise. (Hence the reason Many Guises gives a +20 to disguise as a mundane.) One of the advantages here is that the vigilante only burned a temporary disguise and not their social identity.
Enforcer and Thug are a nasty combination. Although I personally prefer a sap (or even better a merciful weapon) to a whip since whips do no damage to a creature wearing ANY armor nor to anything with a +3 natural armor without investing in both the Weapon Mastery(Whip) and Whip Mastery feats. Cleaving should work with this combination. Also look into Signature Skill (Intimidate) if one wants to go down the fear route. But beware, it's not only MAE immunity (which is a very common immunity) that are immune to intimidation but any animal with an intelligence of 2 or less are immune to intimidation as well.
Permanent invisibility is expensive and objects only. You'll need to settle for someone casting greater invisibility on you. Also, invisibility starts to weaken at upper levels with the number of enemies with see invisibility, tremorsense, blindsense and about a half dozen other ways to see through it.