| CataclysmicOreo |
Spell-Drinker: http://www.d20pfsrd.com/feats/general-feats/spell-drinker
1. It says "The magic that cannot harm you..." Despite this line being flavor text, does that mean if a spell causes damage even on save, you do not gain the benefits of this feat or is it just flavor?
2. If you do gain the temporary HP on a save but still take damage, is it applied before or after the damage? If it's applied before I'd assume that if the damage is still enough to take away the hit points even after saving,
you'd immediately lose the bonus to saving throws the feat grants you.
| Darksol the Painbringer |
The flavor text is "Magic that cannot harm you only makes you stronger." If this was mechanics, this feat would be 100% cheese material that no sane GM would allow. So no, it has to be a spell that affects you in a hostile way, such as Fireball. (Note that spells which don't allow a saving throw aren't applicable to this feat.)
It would be applied after the initial saving throw is made and the spell's effects have taken place.
| CataclysmicOreo |
If this was mechanics, this feat would be 100% cheese material that no sane GM would allow. So no, it has to be a spell that affects you in a hostile way, such as Fireball. (Note that spells which don't allow a saving throw aren't applicable to this feat.)
Sorry I meant to ask if I gained the benefit of the feat not the spell I save against. I figured it would have to be a hostile spell to trigger. I edited the post. But I think you inadvertently answered my question anyway by using fireball as an example.
So, the fireball's halved damage (halved from saving of course) does not prevent the feat from triggering and the temporary hit points would apply after the fireball damage is taken. Correct?
| Tyrant Lizard King |
The feat triggers on a successful save, as an immediate action, which would be done before the damage is rolled. Therefore the bonus HP would be gained before taking half damage.
Additionally, this feat would work with any spell or spell-like ability that requires a save, not just those that cause damage.