Tiefling

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If a character has a disease, bubonic plague for example, nap stack allows them 4 checks to cure themselves for 8 hours of sleep as that 8 hours counts as 4 days per the spell.
Does that also mean bubonic plague triggers its effect 4 times as it has a frequency of 1/day? It's a little vague in the spell description and it wouldn't really make sense to me if sleeping better somehow also sped up the spread of a disease, but one of my players thinks this is how it works so I thought I'd check.


Darksol the Painbringer wrote:
If this was mechanics, this feat would be 100% cheese material that no sane GM would allow. So no, it has to be a spell that affects you in a hostile way, such as Fireball. (Note that spells which don't allow a saving throw aren't applicable to this feat.)

Sorry I meant to ask if I gained the benefit of the feat not the spell I save against. I figured it would have to be a hostile spell to trigger. I edited the post. But I think you inadvertently answered my question anyway by using fireball as an example.

So, the fireball's halved damage (halved from saving of course) does not prevent the feat from triggering and the temporary hit points would apply after the fireball damage is taken. Correct?


Spell-Drinker: http://www.d20pfsrd.com/feats/general-feats/spell-drinker

1. It says "The magic that cannot harm you..." Despite this line being flavor text, does that mean if a spell causes damage even on save, you do not gain the benefits of this feat or is it just flavor?

2. If you do gain the temporary HP on a save but still take damage, is it applied before or after the damage? If it's applied before I'd assume that if the damage is still enough to take away the hit points even after saving,
you'd immediately lose the bonus to saving throws the feat grants you.