Jasque
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Life bubble grants immunity if the spore attack is treated like an inhaled disease, poison, or spell effect.
If the spore attack is treated as an injury based disease, poison, etc., like the Ksarik thorn attack then life bubble won't help.
The text of life bubble states that it "doesn’t provide protection from energy damage." So a pool of acid would definitely do damage. However, as HammerJack said, life bubble does protect against acid damage from gaseous effects.
Jasque
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I figured that since the bubble is watertight and airtight because it works underwater and in a vacuum, it would keep the liquid of the acid from touching you.
That sounds like a reasonable house rule. Unfortunately, the text of the spell only applies to "underwater," and it does not protect against energy damage, such as acid.
| Fuzzypaws |
The spell actually doesn't say anything about it being watertight or actually hedging out the environment. It is also not a conjuration spell and doesn't say anything about actually conjuring fresh air around you. All it says is that it lets you ignore a specific range of temperatures, lets you breathe anywhere, lets you endure pressure differentials, and filters out inhaled poison / disease. So it definitely wouldn't protect against anything strong enough to rise to the level of an attack or damaging hazard, be that a lake of acid or an acid spray weapon, a lava bath or anything else. Especially since it's a mere level one (!) spell that lasts 1 day/level while affecting 1 target/level. It's crazy good for what it is, but not a source of any kind of protection by any means beyond what it explicitly specifies.
Basically, think of it as the environmental protections normally baked into Starfinder armor, which are also stupidly good for something you can get for less than a hundred credits, just refigured as a spell you can cast on people who might be armorless or might have run out their armor batteries.
Furansisuco
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Let's complicate things more.
In my games, I don't know why, my players prefer the spell to the armor's environmental protections, which leaves me with two questions.
- If it works like environmental protection, will it have the same limitations?
- If a trap/hazard attacked the environmental protection breaking it or rendering the protection useless, would it also damage the spell?
| E-div_drone |
The spell actually doesn't say anything about it being watertight or actually hedging out the environment. It is also not a conjuration spell and doesn't say anything about actually conjuring fresh air around you.
"You surround the target creatures with a constant and movable 1-inch shell..." [Core Rule Book, pg 363] Given that the targets are surrounded by a shell, and that said shell provides whatever medium is required for survival both in a vacuum and underwater, and even high pressure environments, I think it can be said to be hedging out the environment.
All it says is that it lets you ignore a specific range of temperatures, lets you breathe anywhere, lets you endure pressure differentials, and filters out inhaled poison / disease. So it definitely wouldn't protect against anything strong enough to rise to the level of an attack or damaging hazard, be that a lake of acid or an acid spray weapon, a lava bath or anything else. Especially since it's a mere level one (!) spell that lasts 1 day/level while affecting 1 target/level. It's crazy good for what it is, but not a source of any kind of protection by any means beyond what it explicitly specifies.
Since the spell states that it protects against corrosive atmospheres, that would stop energy damage from that source. Given the order and the phrasing, a distinct argument can in fact be made for the statement about not protecting against energy damage meaning that is does nothing to stop any form of directed attack, but will generally protect against a hazard that is purely environmental in nature. The GM obviously has final authority on what constitutes a directed attack and what is environmental, but this is something that should be fairly obvious.
Basically, think of it as the environmental protections normally baked into Starfinder armor, which are also stupidly good for something you can get for less than a hundred credits, just refigured as a spell you can cast on people who might be armorless or might have run out their armor batteries.
Thinking of it as environmental protections+ would be a pretty good way to approach this, and it not as bad as most of you seem to think. Given that all SF casting classes have a pretty tight spells known limit, most casters would tend to prefer to wear armor, or use one of the collars that provide environmental protection for pets, rather than waste a spell known slot on a spell that just barely does better than the environmental protection that comes free with the armor they are already going to want just for their AC. Further, if a party is relying on their casters for this, they are going to be using a huge chunk of their daily spells to keep their party protected, which is hardly an optimal use of the party casters. Honestly, the best use for this spell is to put onto a couple of spell gems to keep random NPCS that don't have armor alive when moving them through a hostile environment.