
DropBearHunter |

The duration is given as 1 round per level and the dazzled effect lasts one round.
Does this mean the spell deals continuous damage?
Acid Arrow is given as an example for continuous damage in the concentration check description on page 206 and has a duration of round/level but it is not renewed each round.

TrinitysEnd |

The duration is given as 1 round per level and the dazzled effect lasts one round.
Does this mean the spell deals continuous damage?
Acid Arrow is given as an example for continuous damage in the concentration check description on page 206 and has a duration of round/level but it is not renewed each round.
It's not continuous damage. You may make one attack each round, as a move action (no roll required), and that person must make a save against the firework. If they fail the save, they are dazzled and take 1d4 fire damage. Next round, you fire it again, designating a new target for the next firework (or the same one if you really hate that one goblin).
So rather than continuous damage, it's one attack a round that deals small amounts of damage but can effectively, at higher levels, deal 20d4 damage. Just over the course of 20 rounds.

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so an Acid Arrow that lasts only one round would also not be considered continuous damage either?
Acid arrow is a single attack, after hitting it persist on that target. It is continuous damage: "An arrow of acid springs from your hand and speeds to its target. .... For every three caster levels you possess, the acid, unless neutralized, lasts for another round (to a maximum of 6 additional rounds at 18th level), dealing another 2d4 points of damage in each round."
Snapdragon fireworks is multiple attacks, you make one every round: "Once per round, as a move action, you may designate a target 5-foot-square within range and launch a pyrotechnic in that direction."

KahnyaGnorc |
Continuous damage, or DoT (Damage over Time) in MMO terms, means you fire once, and the damage continues for any number of rounds afterwards, while you go do other stuff.
Fireworks, you launch a new attack, albeit just as a move action, each round, while Acid Arrow, you fire once, and it continues to do damage without any further action on your part. Bleeds are also continuous damage.