| RumpinRufus |
Trying to build a Kinetic Knight, and just want to make sure I can do Composite Blast damage with every Kinetic Blade hit (once I have composite blasts.)
Relevant text:
Element(s) universal; Type form infusion; Level 1; Burn 1
Associated Blasts any
Saving Throw noneYou form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. (If you’re a telekineticist, you instead transfer the power of your kinetic blast to any object held in one hand.) The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. The object held by a telekineticist for this form infusion doesn’t prevent her from using gather power.
You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. Even if a telekineticist uses this power on a magic weapon or another unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects and simply deals the telekineticist’s blast damage. The kinetic blade doesn’t add the damage bonus from elemental overflow.
Most composite blasts are either physical or energy blasts, like simple blasts.
Physical composite blasts deal an amount of damage equal to 2d6+2 + the kineticist’s Constitution modifier, increasing by 2d6+2 for every 2 kineticist levels beyond 1st.
Energy composite blasts deal an amount of damage equal to 2d6 + 1/2 the kineticist’s Constitution modifier, increasing by 2d6 for every 2 kineticist levels beyond 1st.
So, say I have an 9th-level Kinetic Knight with 20 Con. I can full-attack with a physical composite blast for 10d6+15 damage on each hit, correct? And since the Kinetic Knight archetype reduces the burn from Kinetic Blade to 0, I can do that every round with no burn?
| RumpinRufus |
Thanks Isabelle, that makes sense! Still wrapping my head around this class. I think I was missing why it's called an "Infusion" - I'm "infusing" my composite blast with the form of a kinetic blade. (I had been thinking about it as if I were "using" Kinetic Blade and "applying" blast damage, but I'm actually "using" my blast and "applying" Kinetic Blade.)
So, say that 9th-level kineticist (Con 20) uses a Thunderstorm Blast (burn 2) with the Kinetic Whip infusion (burn 2, reduced by 2 from Infusion Specialization, so total burn 0,) I take 2 burn and get to attack for 10d6+15 damage?
And if the Kinetic Knight uses Thunderstorm Blast (burn 2) + Kinetic Blade (burn 1, reduced to 0 from Kinetic Knight) with Synaptic Infusion (burn 2, reduced to 0 from Infusion Specialization) then I also take 2 burn and get to attack for 10d6+15, plus staggered if they fail their save?