| Kix276 |
With Animate Undead, what would be the full stats of a Redcap skeleton? Would I get the SQ abilities as well, like having it be able to carry a medium size weapon and have the redcap use?
Also with other animate undead creatures, would I be able to retain their attacks like if it had bite, claws and tail whip, would I get all the attacks or just the claw and bite attacks when making it a skeleton?
Thanks in advance.
| blahpers |
1. A skeletal red cap would retain Boot Stomp (Ex) and Heavy Weapons (Ex) but not Red Cap (Su):
Special Qualities: A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks.
2. In general, you keep natural attacks:
Attacks: A skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A claw attack deals damage depending on the skeleton’s size (see Natural Attacks table below.) If the base creature already had claw attacks with its hands, use the skeleton claw damage only if it’s better.
Attacks: A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. It also gains a slam attack that deals damage based on the zombie's size, but as if it were one size category larger than its actual size (see Natural Attacks).
Hope this helps!
| Obscure citations |
A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks.
I would rule that both Boot Stomp and Heavy Weapons "improve its melee attacks" and would allow them on a skeleton. Irreligious does not, so it is dropped. Red Cap is dropped for being supernatural.
As to your second question,
A skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A claw attack deals damage depending on the skeleton’s size (see Natural Attacks). If the base creature already had claw attacks with its hands, use the skeleton claw damage only if it’s better.
Edit: ninja'd while researching