S&S Vomit Twin - multiple evasion or one time?


Rules Questions and Gameplay Discussion


A rules question regarding PACG S&S Promo Card Vomit Twin - does it become ineffective for the rest of scenario after the first evasion+Fortitude check, or is it possible to evade multiple cards with it, effectively getting a dimension door to other locations?


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Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

You can use it multiple times throughout the scenario. Note that the Vomit Twin card itself also moves each time, so you retreat back to where that card is.


Thanks for clarification! Makes it a very useful thing, effectively giving the user the power to avoid everything (esp. good boons that are hard to get without preparation).


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Avoid almost everything :). You cannot use it if you're already at the same location as Vomit Twin. It says "When you encounter a card, you may evade it and move to this location." That is one instruction, so you need to both be able to evade the card, and be able to move to the Vomit Twin's location. Unless you leave one location and enter another location, you are not considered to be moving. So, if Vomit Twin is at your location, you can't move to it (it wouldn't be considered moving), so you cannot execute that instruction, so you cannot evade the card.

Things that cannot be evaded, and any locations/cards with movement restrictions can also throw a wrench into the works.


I don't think that's correct. "When you encounter a card" is the instruction, "you may evade it and move to this location" is the result. It's true that you can't "move to this location" when you are at the Vomit Twin's location, but Vic's mentioned the Golden Rule applies when you try to do more than 1 thing and one of them is impossible, and you do the thing you can't and ignore the one you can't.

Because if that was the case, I'd be railing against all the "move and explore" cards already out there.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

The Golden Rules state that if an instruction is impossible, you ignore that instruction. In this case, the single instruction is "evade it and move to this location" -- that is not two separate instructions but rather one single one of which you must meet both requirements. See also this post which covers a very similar card and situation, which also lead to an FAQ covering that you must always go to a different location when choosing to move. Choosing to play a card that moves you is choosing to move, even if that location is specified for you as is the case of Vomit Twin.


Right. I didn't have the texts in front of me, so I forgot about the "then" on Droogami and similar cards (which breaks them up into more than 1 instruction - which is actually one of the more basic ideas of the game I forgot. Sigh, my rules parsing ability has stagnated somewhat).

It's more embarrassing when past me had the right interpretation.

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