Entropi
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Instead of just having the teams of the rebellion be names on a rebellion track sheet, I would like them all to be flavourfull groups that the players can relate to, that they can love or hate, and for the players to care when the teams are successfull or in jeopardy. So, I would love to beinspired by what others did to add colour to your teams. I like the bonus teams that already appear in the books, especially the tengu sisters, but I need more ideas. My own ideas are:
Advisors: A group of destitute actors, who were banned form the Opera after spoiling a live performance by altering the script, turning a harmless (and rather dull) play into a scathing, seditionous criticism of House Thrune. They are masters of both disguise and sedition, but prone to heavy drinking and a tendency to create drama within their own group.
Outlaws: A holistic gnome detective agency that has met hard times, because their lack of focus made long-term stakouts impossible, and they always tended to get trailed off when their investigations came upon more interesting crimes (think Dirk Gently). Might be imprisoned because they came close to uncover one of Barzillai Thrune's secret plots.
Rebels: A group of elderly citizens, all retired spellcasters, who have agreed that something has do be done, and that the spoiled youth of the city is woefully inadequate for the task, and need ste advise of their elders. At least on is a deaf Oracle, at least one is a paladin in a wheelchair, and one is an alchemist with some seriously shaky hands. There might be a coven of Terry Pratchett-inspred witches. All are grumpy.
Traders: A group of street sausage vendors who have spent their entire lives competing furiously, but have now united behind the flag of the rebellion after Old Owen was arrested by the opressive regime for selling spoiled rat-meat hotdogs. To their surprise they discover that they have the capacity to be succesfull entrepreneurs, now that they don't spend all their energy competing, but they still bicker and argue furiously with one another.
Bring your own ideas :)
| Elegos |
Some that grew out of my campaign: The mimes of doom, a troop of displaced opera musicians that were friends of one of the players. They werent mimes. I dont know why my players insisted on calling them that.
The rowdy boys, formed of a team of ex musclemen that the player liberated from the salt works. Eventually they recruited a mage and all learnt spell casting
| Latrecis |
My group just started the Rebellion last session. I don't have any team details yet. But I did add a house rule: if the player of the team's manager provides me with a write-up about the team - names and a bit of background, I would let the team re-roll one org check of their choosing. I don't see why a) I should do all the work and b) why I shouldn't motivate the players to do some :)