| Pounce |
Encouraging Spell
Your inspiration provides your allies with greater support.Prerequisite(s): Cha 13, Diplomacy 6 ranks.
Benefit(s): Any morale bonus granted by an encouraging spell is increased by 1.
Level Increase: +1 (an encouraging spell uses up a spell slot 1 level higher than the spell’s actual level.)
Blood Rage
School enchantment (compulsion) [mind-affecting]; Level adept 3, bard 2, cleric 3, sorcerer/wizard 3CASTING
Casting Time 1 standard action
Components V, S, M (a drop of blood from each creature to be affected)EFFECT
Range close (25 ft. + 5 ft./level)
Targets one willing living creature per 2 levels, no two of which may be more than 30 ft. apart
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DESCRIPTION
The targets of this spell become angrier as they fight, the pain of their wounds fueling their strength. An affected creature gains a cumulative +2 morale bonus to Strength and a cumulative -1 penalty to AC for every 5 points of damage it takes (maximum +10 Strength, -5 AC) for the duration of the spell. These bonuses last until the spell expires or the target falls unconscious.
Would an Encouraging Blood Rage give a cumulative +3 morale bonus to Strength, or just add +1 to the total?
Kalindlara
Contributor
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Because of the word "cumulative", I'm leaning towards +3/iteration. (Though I'm not sure that's the ideal result, balance-wise.) By contrast, if it read "this morale bonus increases by 2 for every...", then definitely not.
As always, I recommend checking with your GM on such tenuous interactions. ^_^