Demon-Hunting Wizard


Advice


So, I'm about to join a game of Wrath of the Righteous and they need a straight arcane caster. Everything else is more than taken care of. I was thinking Elven Wizard - Evoker. Are there any achetypes that would make the character more effective? I'm starting at level 2 and haven't rolled stats yet. No idea about feats or anything. All I have is the race and class.
Any suggestions? I've never done an all-out arcane blaster before. Is that even a good idea? I played a conjurer in the Second Darkness AP, so I don't want to do that.
Any help would be appreciated.


I'm playing WotR at the moment. Our group includes a Diviner, but in effect he's an artillery wizard with an outrageous initiative score.

I can't think of any archetypes, but the mythic rules favour characters so much over monsters that you don't need to optimize to be effective.

Here are a few suggestions:

The AP features lots of demons so you need to be able to overcome spell resistance. I recommend Spell Penetration and Greater Spell Penetration, and once you become mythic Mythic Spell Penetration and the Eldritch Breach path ability.

You'll also want Mythic Spellcasting or Mythic Spell Lore so that you can cast mythic spells, presumably with a focus on evocation spells.

Once you've decided on a favourite spell (our diviner loves Fireball) aim for the Preferred Spell and Spell Perfection feats.


Thanks! That's definitely helpful. I also need to read about the Mythic stuff, too. I have access to it, but never looked at it. I figured, the elf ability to add +2 to overcome spell resistance will help, but I know I need to add to that.


One fun option might be to worship Iomedae and take the evangelist prestige class. You can take magical knack to help make up for the initial lost caster level, and after that you get full wizard progression in addition to better skills, more hp, and other evangelist goodies. But best of all, Iomedae's evangelist boons are perfect for a demon-hunting evoker. At 8th level you get some handy spell-like abilities, at 11th level you get an amazing bonus for overcoming the spell resistance of demons and other chaotic or evil outsiders, and at 14th level you can augment your spells with divine power to bypass energy immunity on the fly. Oh, and then at 15th level you get a spiritual form usable for minutes per level that grants you telepathy, flight, and a +4 intelligence bonus. What's not to love?


Looks interesting. I'll keep that in mind.
I don't have access to the Demonhunter's Handbook. Is there anything in there that I might be missing?


The cleric in our group has gone down the evangelist route. An Iomedaean evangelist is a good choice for a spellcaster in this AP.

Although we've got a copy of the Demonhunter's Handbook I don't think any of our group has taken anything from it. I haven't even read it.

Liberty's Edge

The Demon Eradicator region trait (Knights of the Inner Sea) is very fitting (though somewhat unnecessary) for Wrath of the Righteous. +1 to Will save DCs vs Demons.

Burn Corruption (Inner Sea Races) is a high level spell for its damage, but is shapable, letting you avoid hurting allies, and ignores the fire resistance of demons.

Otherwise, I'd just look at general wizard advice. The base class is perfectly servicable.

As Moonclanger says, don't worry too hard about what is good, just make a character that's fun to play. Book 1 is quite gentle, and the mythic rules will do the rest of the work. As the wizard, you will find a lot of situations from the second book onwards where your spells are needed to allow your allies to reach the enemy. Dispels, teleportation, flight, protection from evil (you will likely want to get that one as a mythic spell at some point).


Dimensional anchor, as soon as you can get it, is probably a very useful spell to have. Demons love them some teleporting, and it can really help to lock them in place.


The Burst of Radiance spell is also very good. It has a low damage cap, but this can easily be fixed with Intensified Spell. 5d4 (and later 10d4) untyped damage with no save allowed, plus 1d4+1 rounds of blindness is fantastic vs. evil outsiders.

Granted, it is subject to SR but there are ways to punch through that. I'd say give it a try.


I am playing in a campaigh of the same module. She is an elven wizard with the water speciliality, based on Galadriel. She is planning on going Riftwarden.


Thanks for all the help!

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