| Hastur! Hastur! Hastur! |
My group is headed into the Eoxian wastes tonight. Going to run into massive packs of these.
Irradiated Outcast Eoxian
CR 2
XP 600
CE Medium undead (evil)
Init +2; Senses darkvision 60 ft., blindsense exotic; Perception +12
DEFENSE
HP 25
EAC 13; KAC 15
Fort +6; Ref +4; Will +1
Immunities Undead immunities
OFFENSE
Speed 30 ft.
Melee irradiated claw +10 (1d6+6 S; Fort DC 16 Radiation Sickness; critical +1d4 radiation)
STATISTICS
Str +4; Dex +2; Con -; Int +0; Wis +1; Cha +0
Skills Athletics +7, Perception +12, Stealth +7
Languages Eoxian
Other abilities unliving
ECOLOGY
The wastes of Eox is covered with countless undead. Former citizens turned into undead in an instant with most of the rest of the planet. These creatures found themselves without a food supply of any kind and degenerated into a savage state. Long exposure to the irradiated wastelands has turned the touch of these creatures radioactive. Although not technically mindless these undead are unthinking killing machines driven mad with hunger. Massive pacts of these creatures roam the wastes constantly searching for the living to feast upon. The bone sages don't want to waste the resources that would be required to destroy these pacts so other than breaking up groups that become large enough to threaten a necropolis the bone sages ignore them. They find these pacts a great motivator of the remaining undead citizens. Those that fall too far below the poverty line or displease the bone sages find themselves banished to the waste. Many a living adventuring party that sought riches in the wastelands of Eox has found themselves run down by a pack.
SPECIAL ABILITIES
Lifesense Exotic (Ex) Perpetual starvation has improved the awareness of these creatures. They can sense life within 120 ft.
Resistance (Ex) DR 5/Holy