Kasatha Titan Mauler Barbarian Build


Advice


I've been working on a titan mauler build for a Kasatha that wields a meteor hammer in each hand. I realize it's probably not going to be the greatest build, but I just love the image of this guy wielding four meteor hammers at once. A post from a few weeks back explained that I can't wield them as 2h with jotungrip so I don't get the ability to make them reach or shield in each hand, but I still like the idea. This is what I have so far from Hero Lab but I feel like the to hit value it's giving is too high if I'm using all 4 at once.

Male kasatha unchained barbarian 5
CG Medium humanoid (kasatha)
Init +2; Senses Perception +7
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Defense
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AC 21, touch 14, flat-footed 17 (+6 armor, +2 Dex, +2 dodge, +1 shield)
hp 57 (5d12+15)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +3, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee meteor hammer +8 (1d8+6) or
meteor hammer +8 (1d8+6) or
meteor hammer +8 (1d8+6) or
meteor hammer +8 (1d8+6)
Space 5 ft.; Reach 5 ft. (10 ft. with meteor hammer, 10 ft. with meteor hammer, 10 ft. with meteor
hammer, 10 ft. with meteor hammer)
Special Attacks rage (14 rounds/day), rage power (accurate stance +2)
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Statistics
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Str 18, Dex 14, Con 14, Int 14, Wis 12, Cha 7
Base Atk +5; CMB +9; CMD 23
Feats Exotic Weapon Proficiency (meteor hammer), Multiweapon Fighting, Weapon Focus (meteor
hammer)
Skills Acrobatics +2 (-2 to jump), Climb +8, Intimidate +6, Knowledge (nature) +8, Perception +7, Ride
+2, Stealth +2, Survival +6, Swim +5
Languages Common, Kasatha
SQ big game hunter, desert runner, desert stride, evade reach, jotungrip, jumper, multi-armed, stalker
Other Gear agile breastplate APG, meteor hammer UC, meteor hammer UC, meteor hammer UC, meteor
hammerUC, backpack, belt pouch, blanket APG, flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail
rations (5), waterskin, 2,551 gp
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Special Abilities
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Accurate Stance +2 (Ex) Gain a +2 bonus to melee and thrown weapon att.
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs. foes larger than self.
Desert Runner (Ex) +4 to Fort saves & Con checks to avoid fatigue/exhaust or other ill effects from
exertion, deprivation, and temp.
Desert Stride (Ex) Not slowed by non-magic difficult terrain in desert environments.
Evade Reach (5 ft) (Ex) Reduce chosen foe in line of sight's reach vs. you by listed amount.
Jotungrip (Ex) Wield 2 handed weapon of appropriate size in 1 hand, but take -2 penalty.
Jumper (Ex) Always has a running start when using Acrobatics to jump.
Multi-Armed (Ex) Has one primary and 3 off hands.
Rage (Unchained, 14 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown
dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Stalker (Ex) Perception and Stealth are class skills for kasathas.

What can I do to make this work? Any suggestions would be great and I'd be happy with a different class if that made it work better. I just need to be wielding 4 meteor hammers at once.


so barb lvl 5 gives you +5. While raging you get +4 strength so +2. +4 for your normal Str. Weapon focus +1. -6 for main hand and -10 for all off hands with multiweapon fighter. +2 from accurate stance while raging. I would assume you are getting masterwork weapons for each so +1 (Pretty cheap for you level. Only 1200 to masterwork all 4). And Joutungrip gives you a -2 for weilding them all one handed. So the numbers come out to 5+4+2+1+2+1-6-2 for main hand and 5+4+2+1+2+1-10-2 for the other three hands.

So it should be +7 on your main hand and +3 for all off hand attacks. But this is only while raging. If you are not raging these bonuses drop by 4 each between strength and accurate stance putting you at +3 and -1 respectively.

Honestly I would suggest that you don't put any levels past unlocking jotungrip into barbarian. If you've already done these 5 in Barbarian I'd say go over to fighter for further levels. This will allow you to pick up bonus combat feats and qualify for things like greater weapon focus and weapon specialization and things of that nature. Honestly all the fighter abilities to spec very hard into one particular weapon would do you an amazing amount of good when it comes to buffing your attack and damage rolls.

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