Improvised Weapon Skald


Advice


I am making an Improvised Weapon using Spell Warrior Skald and I was hoping for some advice. This is what I have so far:

Half Elf - LVL 11
19 / 12 / 14 / 10 / 10 / 18 (Headband of Charisma +4)

Traits:
-Reactionary
-Surprise Weapon

Feats:
-(1)Catch off Guard
-(3)Skald's Vigor
-(5)Lingering Performance
-(7)Power Attack
-(9)Extra Performance
-(11)Discordant Voice

Rage Powers:
-Lesser Elemental Blood
-Elemental Blood
-Clear Mind
-(lvl 12) Greater Elemental Blood

LVL 1 Spells:
-Cure Light Wounds
-Disguise Self
-Saving Finale
-Charm Person
-Grease
-Vanish

LVL 2 Spells:
-Gallant Inspiration
-Heroism
-Mirror Image
-Honeyed Tongue
-Suggestion

LVL 3 Spells:
-Haste
-Dispel Magic
-Glibness
-Confusion

LVL 4 Spells:
-Dimension Door
-Dance of a Hundred Cuts
-Heroic Finale

The idea is to be mostly support, but stand my own in combat by picking up whatever suits me. I like the idea of dragging a bar stool around, picking it up and using Weapon Song, and beating people with a flaming magical bar stool. Heroism, Surprise Weapon, Catch Off Guard, and Weapon Song should let me hit often enough despite being a little behind in BAB. I can use Dance of a Hundred Cuts against a boss or something.

I am helpful to the team with my Weapon Song, my counterspell abilities from Spell Warrior, and spells such as Haste, Gallant Inspiration, Heroic Finale, and Saving Finale. I can also give them some minor elemental damage with my rage powers with some decent energy resistance and a reroll on a Will save. At level 12 I can give everyone flying.

So, what do you think? Advice? Suggestions? Will it work? Am I missing something? Did I do anything wrong?

Bonus Question: If you look up Skald on D20pfsrd and go to Versatile Performance, then look at the very bottom of that, you'll see "Masterpiece" in bold. It doesn't look like it fits there very well. Does it mean I can take a Bardic Masterpiece as an advanced versatile performance choice?

Sovereign Court

Skalds can do Masterpieces. They also get Sagas, which require Knowledge (History) since they are about retelling of history, usually of glorious battles. Look at the Swedish metal band Sabaton's songs. Most of them are modern RL equivalents of Sagas.

As for Rage Powers, World Serpent Totem and World Serpent Spirit will make you able to fight Outsiders with bar stools since the latter makes your weapons be ALL alignments (at the same time) for purposes of bypassing DR.

http://www.d20pfsrd.com/classes/core-classes/Barbarian/rage-powers/paizo-ra ge-powers/world-serpent-spirit-su

Linnorm Death Curse, Ice sounds gimped, with the +1 Cold damage. The real beauty is if someone ends face down, the curse part triggers and makes them save to avoid Cold Vulnerability. At this level, Outsiders, Dragons, and classed Humanoids are going to be your bread and butter in combat. Most Outsiders and Dragons are not immune to Cold, except ones that are specifically Water/Cold (Water Elementals, Marids, White Dragons, etc.). Qlippoth are immune to Cold, but are uncommon.

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