Theconiel
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Since our group (just 2nd level) has no mystic, I decided to play one, but I also need to be a useful member of the starship crew. No "Dammit, Jim, I'm a doctor, not a ______!"
So, here's what I'm thinking. Thoughts?
RACE: Human
CLASS: Mystic (2)
THEME: Ace Pilot
CONNECTION: Mindbreaker
STATS (Incl. +1 DEX from theme, +2 WIS from human)
-STR: 10
-DEX: 15
-CON: 12
-INT: 10
-WIS: 16
-CHA: 10
FEATS:
-Skill synergy (Piloting, Engineering)
-Longarm Proficiency
SKILLS (ranks/net)
-Culture: 1/+4
-Engineering: 2/+5
-Intimidate: 1/+5
-Life Science: 1/+4
-Medicine: 1/+4
-Mysticism: 2/+8
-Perception: 1/+7
-Piloting: 2/+9
-Sense Motive: 2/+8
-Survival: 3/+7
SPELLS
Level 0:
Detect Magic
Psychokinetic Hand
Stabilize
Telekinetic Projectile
Daze
Level 1:
Mind Thrust 1 (2d10)
Reflecting Armor
Mystic Cure 1
Wisp Ally
| BretI |
Have you checked what other people in your group have for skills?
You didn’t state what classes or Star Ship crew positions were already filled. When trying to fill in gaps for a group, it is very useful to know what skills are already covered.