| Kelemvor187 |
Hi,
I've been playing for over 20 years now and i was wondering if you have noticed relations between players and the base characters they like to play?
What i mean is, have you ever had a player who always played the cheerful good guy, like a Lathander cleric on drugs, or players / playergroups who always played nasty people or gloomy / distant ones etc. and have you ever noticed if certain kind of people gravitate toward certain base character types?
And have you also developed an affinity for certain basic characters or even a dislike for other type of characters?
I mean it is only natural. Some roles/characters can be good for party cohesion while others can be disruptive. In some campaigns, certain types of characters collide with the overall mood of the campaign, others reinforce it.
For example: We played a campaign a while back and the general mood of the campaign was about working together, building something, relying on each other etc. Most of the characters were fine and integrated well, others were very emotionless, did not care about any of the other characters and that somehow diminished the whole experience. I've noticed, that a lot of the players who play moroose and cut-off characters are very troubled in real life as well.
In another instant, we played a selfmade campaign and the SL, while giving us a good time at first, always gravitated the campaigns toward doom and despair, with the full intent of ending the world, while we struggled to prevent it, which was never a possibility in the first place.
So while he was a good SL, we barely played his campaigns in the future because we knew, our effords would be in vain eventually and that kinda took out the fun in playing.
His behavior was also some kind of mirror to his feelings in real life and the bad situation he was in for a long time.
One more positive example was a former friend of mine. He was a very positive and in times inspirational guy and he also played his characters that way. It was fun and he always made the sessions special. I really liked playing with him until he got funny ideas, blasting me with climate change research, trying to convince of this and that and i didn't have the time to dive into it all. His participation became sporadic and his characters also began to get wierd. Strange combinations that were hardly consistant or even explainable. From this moment on it went downhill and we stopped playing.
I would like to hear about your experiences: Correlations between kinds of people and basic characters you noticed and basic characters that kinda derailed a campaign or diminished the experience.
Thank you.