| 2bz2p |
Are you meaning this from Skill Unlocks?
Diplomacy
With sufficient ranks in Diplomacy, you earn the following.
5 Ranks: The time required to influence a creature's attitude or gather information is halved.
10 Ranks: You can attempt to adjust a creature's attitude in 1 round by taking a –10 penalty. If you take 1 minute to adjust a creature's attitude, add your Charisma bonus to the number of hours that attitude change persists.
15 Ranks: You can attempt to adjust a creature's attitude in 1 round with no penalty. If you take 1 minute to adjust a creature's attitude, the duration of the resulting change is measured in days, not hours. You can gather information in 10 minutes by taking a –5 penalty.
20 Ranks: You can attempt to adjust a creature's attitude in 1 round with no penalty. If you take 1 minute to adjust a creature's attitude, the duration of the resulting change is measured in weeks, not hours. You can gather information in 1d4 minutes with no penalty.
| Xenocrat |
It's not Paizo or even Pathfinder, but this GITP article is a moderately famous and well received reworking of how Diplomacy could work in 3.5 system games.
| 2bz2p |
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That's pretty good, actually. It makes more sense than the current "hostile" chart does. It makes diplomacy more about bargaining however. Some examples of diplomacy include court etiquette or defending/prosecuting someone in a trial, where there is no exchange of services or goods. This is a solid basis, but it does not help with a person trying to stop the mob from lynching, or an envoy hoping to keep channels of communication open between two kings in dispute to avoid war. But, overall, I like this a lot! Thanks for the link!