Martial Flexibility and Timed Effects


Rules Questions


How do temporary feats interact with feats that allow you to gain an effect with a duration?

Say a Brawler uses martial flexibility to get a feat, Thrill of the Hunt
The feat gives them a listed bonus for a number of hours whenever they meet a triggering condition. Does this end when Flexibility expires or, if they meet the condition while they still posses the feat, does the condition it creates persist for it's listed time?

What if the feat was Combat Vigor or Filthy Weapons?

My initial belief is that the effect would continue for however long it claims too, but Thrill of the Hunt looks a bit too useful if that is the case, so wanted to get some other opinions.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
toastedamphibian wrote:

How do temporary feats interact with feats that allow you to gain an effect with a duration?

Say a Brawler uses martial flexibility to get a feat, Thrill of the Hunt
The feat gives them a listed bonus for a number of hours whenever they meet a triggering condition. Does this end when Flexibility expires or, if they meet the condition while they still posses the feat, does the condition it creates persist for it's listed time?

What if the feat was Combat Vigor or Filthy Weapons?

My initial belief is that the effect would continue for however long it claims too, but Thrill of the Hunt looks a bit too useful if that is the case, so wanted to get some other opinions.

I don't have any rule quotes for this, but if it's an instantaneous thing, like the healing from Combat Vigor. But things with a duration or a pool granted by the feat would be lost. It's kind of like walking into an AMF with after having Cure Light Wounds, Bull's Strength, and etc. You keep the healing since that is done, but lose Bull's Strength. It ends when you lose the thing that gave it to you and all effects tied to it is lost in the same manner.

So to simply answer your questions:
1) You only keep it for the effect period in which you have the feat.
2) When the flexibility expires.
3) Same thing, though if you used any of the vigor points from Combat Vigor to heal, the healing stays. Just like if you used a standard action to coat your weapon for Filthy weapon, it would stay till used.

This is my opinion, and I don't know if the rules back me up, but I think they do. I just don't have any quotes to prove it (if I happen to be wrong, I'm happy to learn where the rules contradict my view).


TrinitysEnd wrote:
toastedamphibian wrote:

How do temporary feats interact with feats that allow you to gain an effect with a duration?

Say a Brawler uses martial flexibility to get a feat, Thrill of the Hunt
The feat gives them a listed bonus for a number of hours whenever they meet a triggering condition. Does this end when Flexibility expires or, if they meet the condition while they still posses the feat, does the condition it creates persist for it's listed time?

What if the feat was Combat Vigor or Filthy Weapons?

My initial belief is that the effect would continue for however long it claims too, but Thrill of the Hunt looks a bit too useful if that is the case, so wanted to get some other opinions.

I don't have any rule quotes for this, but if it's an instantaneous thing, like the healing from Combat Vigor. But things with a duration or a pool granted by the feat would be lost. It's kind of like walking into an AMF with after having Cure Light Wounds, Bull's Strength, and etc. You keep the healing since that is done, but lose Bull's Strength. It ends when you lose the thing that gave it to you and all effects tied to it is lost in the same manner.

So to simply answer your questions:
1) You only keep it for the effect period in which you have the feat.
2) When the flexibility expires.
3) Same thing, though if you used any of the vigor points from Combat Vigor to heal, the healing stays. Just like if you used a standard action to coat your weapon for Filthy weapon, it would stay till used.

This is my opinion, and I don't know if the rules back me up, but I think they do. I just don't have any quotes to prove it (if I happen to be wrong, I'm happy to learn where the rules contradict my view).

Who needs rules? Now you have my opinion to back you up, because I agree. ;-)

IMNSHO, once you no longer have the feat you no longer get any benefits from it.


Fuzzy-Wuzzy wrote:

Who needs rules? Now you have my opinion to back you up, because I agree. ;-)

IMNSHO, once you no longer have the feat you no longer get any benefits from it.

I'd like to point out that the Combat Vigor one is a penalty. Does that affect your stance any, or does the negative effects of feats also go away when you no longer have them?

If someone has the filthy weapon feat, and coats a friends arrows in effluence, do the arrows stop causing filth fever if that friend then dies before they are fired? Do effected creatures stop making the save at the time of the coater's death?


Negative effects stay; I only said benefits go away. Sucks to use certain feats that way, so don't.

As for filthy weapons, please read point #3 in the post I quoted and was agreeing with.

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