Solarian Revelation: Power Within; balancing and ideas


Homebrew


So Im trying to put together a Solarian revelation that's similar to the Power Within pyromancy spell from Dark souls.

Basically the spell boosts your damage but you take damage for the duration of the buff every second based on a percentage of your total health

I need help to make a revelation that does something similar to that but Im hitting a wall and would like to help

so far what I have is:

Last for a round per level
not sure if it should burn HP or stamina points
how much of a damage boosts it gives


Burning HP rather than stamina would be super dangerous, and we also have no idea what it would imply to bypass stamina and damage HP directly (Mostly what happens if HP is 0 but stamina is full?). As far as I know, everything affects your stamina first. So for simplicity sake, it should probably do so as well.

I would probably have it do something like add an amount of damage equal to character level, but also cause damage to the user equal to character level each round.

Basically it would be like having Weapon Specialization again, but causing damage to yourself. It has to be damaging enough to the user compared to the damage bonus that it's not a no-brainer to use. I think my suggestion will make it balanced, but wont make it something you use all the time.


Why not just use Corona? Energy resistance and damage.


@Farlanghn
Because I wanted to make a sheer damage buff type revelation (granted corona is pretty good as well)

so far this is what I have

Pulsar (8th level minimum, photon)

You condense and channel strong forces of fire and cosmic radiation that both invigorate and harm your body, pushing yourself beyond physical limits. Using a move action, you surround yourself in glowing flames and gain a bonus to melee damage rolls equal to your level, and take damage equal to your level at the start of your turns. This can only be used when in photon attunement


So it's like Plasma Sheath but a little bit better and then also zaps your life?


yeah kinda
I dont know Im still trying to piece it together in my mind


Yeah I have never played Dark Souls but I looked up the power. Doing what you want would be hard to nail down. It kind of sounds like you are going for a Rage mechanic though. Kind of like a glass cannon? Higher damage minus AC maybe?


maybe
the thing is that the spell is a high risk high reward type deal
you cant shut it off once it gets going and yo ureally have to monitor your health

I kinda wanted to reflect that with a revelation


Well how much health do you have at level 8? Looking at that how many rounds would it take to kill you doing 8 damage a round? I can't do math right now.


JetSetRadio wrote:
So it's like Plasma Sheath but a little bit better and then also zaps your life?

The difference is that it's not fire damage, so less likely to be resisted, and could be stacked for example activate both corona and this power. You could also use plasma sheath, and unlike that power it doesn't have a buildup time (for full attunement).


Also, the pregen Solarion has 132 hp. So it would take 16.5 rounds to reach 0 hp if you only took damage from the suggested power, of course that is unlikely.


exactly claxon
in SF youre going ot get hit
I was thinking this being like a
"I need to end this quick, and I know im not going to be able to stay up long either way"


Yeah, it's something you stack with other damage bonuses to really go all out, but you're risking your combat longevity.

I might make this a graviton power, and flavor it as using gravity to enhance your melee blows but that it also stresses and strains your body causing damage as you use it. Also, once you turn it on you can't choose to turn it off. Making it a tough choice.


Plasma Steath doesn't need to fully attune. Only attune: When you are attuned or fully attuned, your attacks with plasma sheath deal additional fire damage equal to half your level.


@Claxon I was considering making it a graviton but phonton revelations seem to be the theme of damage dealing


This could be risky...

Solarians are already capable of the highest damage in the game outside of a soldier that is surrounded.

Str 28
Plasma Sheath
Deadly Aim
Weapon Specialization

Weapon Code+49f (+9+10+10+20)

You'd be adding +20 more damage.

Using a Solar Weapon Solarian, and all of that, it's 18d6+69f

63+69 average. 132 per swing. Potentially 3 hits per round without AoO.

396 damage.

A PC Solarian with a +4 racial HP and an 18 con has like 364 durability (4+140+220) that could result in one round kills at level 20.

Without it 63+49=112 or 336 damage.

That extra 60/round packs a wallop.


Deadly Aim is a bad choice though, it brings down average damage in most cases.

And yes, this power would make Solarions the best melee damage dealers. Which is about their only niche, so I'm okay with that.


@HWalsh
its pretty hard as a solarian to get 28 str (more realistic you'll end up with 26 str)

also thats a high level example anway as most games wont go to 20th level

most games will be between 1-12


MagicA wrote:

@HWalsh

its pretty hard as a solarian to get 28 str (more realistic you'll end up with 26 str)

At this point you are debating 1 damage point. I think the example still stands.


Very fair point jetset

hmmm

maybe instead of just a damage bonus
maybe an attack bonus instead?


Attack would probably be better. I am if you are constantly going to take damage why not make it a guaranteed hit? Maybe increasing attack x2 per round getting more and more powerful but damage to you is increased x2 as well. The longer you are in it the more danger you are putting yourself in.

Maybe starting at a half character lvl and x2 that.
Or maybe
At lvl 8 when you unlock power.
+4 attack = +8 damage to yourself
+8 attack = +16 damage to yourself
But you can't turn it off until combat has ended?

Haven't done the math. Just seems like a funny/different mechanic.


MagicA wrote:

@HWalsh

its pretty hard as a solarian to get 28 str (more realistic you'll end up with 26 str)

also thats a high level example anway as most games wont go to 20th level

most games will be between 1-12

It's not hard, just inconvenient to be honest.

18/11/10/10/10/14 - If human

There are a few alien races that can take either a -2 to Wis or Int (both painful mind you) to get to:

18/13/10/08/10/14

or

18/13/10/10/08/14

So, not hard, just unfortunate and not recommended.

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