Eldritch Heritage Chain Rework


Homebrew and House Rules


Hey, all!

I am a huge fan of EH, but I feel that often the pay-off is not so great considering the investment.

In my houserules, I'm looking to change the following about EH:

1. Skill Focus (X) is no longer required for EH. Instead, a character must have taken one of the listed bonus feats from the bloodline they wish to choose for EH. Ex, if someone wanted to take the Orc Bloodline, they would have to have one of the following feats to qualify: Diehard, Endurance, Great Fortitude, Intimidating Prowess, Improved Overrun, Power Attack, Toughness, or Widen Spell.

2. Improved EH can be taken at level 5. This grants the player the 3rd level power of their chosen bloodline. That said, I'm also thinking about some other benefit they could gain. Perhaps they could instead choose one of the bonus feats given by the bloodline as well as Skill Focus (X), where X is the associated skill with the bloodline (so essentially a feat for two specific feats).

3. Greater EH can be taken at level 11. This grants the player the 9th level power of their bloodline OR the arcana of their bloodline.

Most of my games don't go past level 14, so this would allow my players to enjoy EH a bit more (and make it something worth going).

That said, what are your thoughts? Is this too powerful? Has anyone else done something similar?

Shadow Lodge

Granting arcana is either too weak or too strong depending on the bloodline taken. I would take that part out. Sorcerers should get to keep something after all.


Dragonborn3 wrote:
Granting arcana is either too weak or too strong depending on the bloodline taken. I would take that part out. Sorcerers should get to keep something after all.

Fair enough. Perhaps instead of the arcana, GEH gives the 9th level ability and also allows the character to treat their character levels as sorcerer levels for all abilities gained through EH? (essentially removing the -2 penalty for all three feats)

I'm also wondering if allowing Wildblooded bloodlines would be okay.


Discomancer wrote:
Dragonborn3 wrote:
Granting arcana is either too weak or too strong depending on the bloodline taken. I would take that part out. Sorcerers should get to keep something after all.

Fair enough. Perhaps instead of the arcana, GEH gives the 9th level ability and also allows the character to treat their character levels as sorcerer levels for all abilities gained through EH? (essentially removing the -2 penalty for all three feats)

I'm also wondering if allowing Wildblooded bloodlines would be okay.

there's a feat in game that gives the wild blooded bloodlines its new and i forget the name but its there. i for one like the idea of it giving the arcana maybe make it a trade off to get it tho like you only get it with improved eldrich heritage or greater eldrich heritage meaning they still have to spend some feats to get the arcana and keep the powers improved and greater give but make it so they can take them earlyer

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