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My kids (4 1/2 and 6 1/2) wanted to play, so after the beginner box, I created PFS characters for them and my wife. I'm handling most of the mechanics and otherwise letting them run their characters and animal companions. They've been loving it so far, though we don't play in more than 1-2 hour chunks.
We ran through Crypt of the Everflame after the beginner box, but I'm not sure what to do next with them. They love playing their own characters(a druid with a wolf companion and a barbarian, soon to take a level in Hunter to also get an animal companion). I might have them play the We Be Goblins mods, will ask to see if they want to.
After that, what should I run for them? I prefer to stay within the realm of PFS.
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Emerald Spire would be the easiest continuous campaign you could run, and you could even incorporate a retirement for them.
Somewhere in these Forums a poster created a bunch of possible Venture Captain "briefings" for each of the levels, to keep everything flavored as though it were a giant archaeological dig.
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The following are evergreen scenarios, only meant for levels 1-2.
5-08 The Confirmation
6-10 The Wounded Wisp
7-10 The Consortium Compact
The whole We Be Goblins line are good.
PSA has also run:
3-01 The Frostfur Captives
3-02 Sewer Dragons of Absalom
6-15 Overflow Archives
Others you may find appropriate:
#37 The Begger’s Pearl — can be run light enough for kids, just adjust a few descriptions and leave out details.
#8-01 Portent’s Peril
#8-16 The House of Harmonious Wisdom
I am less sure, but believe this series should also be alright:
#8-08 Tyrany of the Winds series
#8-10
#8-12
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I think emerald spire would be good for them. It will break easily into pieces that are doable for them.
That said, there are a few 'dungeon' crawl scenarios:
Citadel of flame
Veterans vault
Infernal Vault
The prince of augustana
Among the Dead (and its sister scenarios among the X)
Trial by Machine
Hall of the Flesh eaters
You'd need to adjust the story on several of them to be more appropriate to their age, but they could all work and have easy points where you can stop.
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Tyranny of the winds has a few places where you are not under the influence of gravity. It can be frustrating, and even deadly if the proper thought and understanding of the rules that apply are not present. I found it enjoyable, but at least two of my companions did not.
Actually, that is what caused me to recommend them. Kids tend to have lots of fun with weird things like that and their imagination doesn't tend to be hampered by the rules.
Since the original poster said he was already doing the rules, it seemed like a good scenario.
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Beggar's Pearl is nice and scary at levels 1-2. As in, there's some cool moments that get very much less cool at higher levels. Might need to tone them down a bit, as Bret said, there's some mature content in there, I think. Still, very atmospheric.
Also, Reaping What We Sow is a very fun, very lighthearted scenario.
For later on, The Forbidden Furnace of Forgotten Koor plays exactly like the Cave of Wonders from Aladdin, and is in general very inspired by that movie. Might need a little censoring in one particular bit, but that's okay. Also, Our Lady of Silver's opening is fantastically chaotic. I love it. Might need some censoring again, as there's human sacrifices later on, but you could easily substitute that with something else (or leave it out entirely, it's a minor plot point).
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Emerald Spire would be the easiest continuous campaign you could run, and you could even incorporate a retirement for them.
Somewhere in these Forums a poster created a bunch of possible Venture Captain "briefings" for each of the levels, to keep everything flavored as though it were a giant archaeological dig.
I had it set as a favourite.