| Tacticslion |
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EDIT: I edited a few lines for clarification of intent, and to hopefully make for a sliiiiightly better reading experience, and tone that seemed more like what I was going for. Also, to add a line of clarification about one incorrect argument.
By sheer technicality of "being the GM" your GM is "correct" in the sense that the GM may make any ruling they deem appropriate.
Hence, your GM is correct.
That said, let's look at the various rules to see if your GM is correct based off of those!
Let's look at the spell.
You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a fly speed of 60 feet with perfect maneuverability. Neither your armor nor your load affects this fly speed. The winds shield you from any other wind effects, and form a shell of breathable air around you, allowing you to fly and breathe underwater or in outer space.
Ranged weapons (including giant-thrown boulders, siege weapon projectiles, and other massive ranged weapons) passing through the winds are deflected by the winds and automatically miss you. Gases and most gaseous breath weapons cannot pass though the winds.
In addition, when a creature hits you with a melee attack, you can shape your winds so they lash out at that creature as an immediate action. The creature must make a Fortitude Saving Throw or take 5d8 points of bludgeoning damage and be knocked prone (if on the ground). On a failed save, Huge flying creatures are checked and Large-sized or smaller flying creatures are blown away instead of knocked prone.
On a successful save, the damage is halved and the creature is not knocked prone (or checked or blown away).
Bolded the relevant part.
Looking at magic section... is a right mess. That said, if you get all the way down to "Aiming a Spell" you find this:
FAQ
Do rays count as weapons for the purpose of spells and effects that affect weapons?Yes. (See also this FAQ item for a similar question about rays and weapon feats.)
For example, a bard’s inspire courage ability says it affects “weapon damage rolls,” which is worded that way so <you> don’t try to add the bonus to a spell like fireball. However, rays are treated as weapons, whether they’re from spells, a monster ability, a class ability, or some other source, so the inspire courage bonus applies to ray attack rolls and ray damage rolls.
The same rule applies to weapon-like spells such as flame blade, mage’s sword, and spiritual weapon–effects that affect weapons work on these spells.
Here is the actual FAQ (this is also relevant).
So,
no because it's a spell,
We can say for sure that this argument is wrong - even spells can be considered ranged weapon attacks, whether they produce "weapons" or "weapon-like effects" or (like rays) don't.
Now meteor swarm.
Let's quote the relevant parts.
Range long (400 ft. + 40 ft./level)
Area four 40-ft.-radius spreads, see text
Duration instantaneous
Saving Throw none or Reflex half, see text; Spell Resistance yes<snip>
If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature struck by a sphere takes 2d6 points of bludgeoning damage (no save) and takes a -4 penalty on the saving throw against the sphere’s fire damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target’s space. You may aim more than one sphere at the same target.
So it's not a ray, but you do make a ranged touch attack.
There is no solid evidence one way or the other, but let's look at another spell where you make a ranged touch attack: the humble acid splash. Note that this one is,
Effect one missile of acid
... clearly, it's a "weapon-like" spell in that it's a missile.
Compare that to say, flaming sphere which doesn't attack you at all. This thing would likely get through.
So... what's the verdict?
None, really. If I had to guess at RAI, I'd suggest that the ranged attack roll is definitively included in the things the winds' deflect, but that the explosive fire damage is not negated by the winds' at all. So you don't take bludgeoning, but you take fire. That's how I'd rule it, anyway.
That said, by technicality of RAW (even by FAQ), I think a GM is within their rights to say, "Nope; not a weapon." even though to me such a stance seems to be clearly a violation of intent.
But different tables are different, so... bring this to your GM and see what they think now, but you can't go presuming you'll get a different answer!
Hope that helps!