
Dema_89 |

Hi folks,
i'm in trouble.
I've to build a Full Caster Oracle (8th Level) for a Player of mine who has a great Background Story concept but little Game Knowledge.
Right now what we have is a Dual Cursed - Haunted/Tongues - Dark Tapestry Oracle with the following Stat Array:
11 (1) -> 11 (Mostly for encumbrance)
12 (2) -> 12
12 (2) -> 14 (+2 Belt)
12 (2) -> 12
10 (0) -> 10
17 (13) -> 23 (+2 Human, +2 Headband)
The problem i'm facing is that the Oracle spell list, which is great in terms of versatility, seems to me lacking options to be of use during combat situation exept for very few spells wich are SaveOrDie mostly.
There are a lot of Threads about Caster Oracle (and Guide also), but i can't really see how they could work out in combat situation. So i'm here asking for suggetions to avoid building up a character wich spend most of his in combat time doing sub-optimal things.
Thanks in advance.
R.D.

graystone |

Divine Fighting Technique (Desna's Shooting Star) feat + Varisian Tattoo trait. You now use Cha for hit and damage + proficiency in starknives. Next, buy a +1 sharding starknife: you now have infinite starknives for throwing. Pick up the bare minimum of ranged feats [point blank/precise shot] and you're set.
PS: you can also buy a Circlet of Persuasion for a sweet +3 to charisma checks: that INCLUDES to hits using Desna's Shooting Star! ;)

Louise Bishop |

Divine Fighting Technique (Desna's Shooting Star) feat + Varisian Tattoo trait. You now use Cha for hit and damage + proficiency in starknives. Next, buy a +1 sharding starknife: you now have infinite starknives for throwing. Pick up the bare minimum of ranged feats [point blank/precise shot] and you're set.
PS: you can also buy a Circlet of Persuasion for a sweet +3 to charisma checks: that INCLUDES to hits using Desna's Shooting Star! ;)
This.
I also recommend the Spirit Guide Archetype so he can change spirits up. Gives lots of options spell wise.

Dema_89 |

First thing first, thank you both for the suggestions!
I forgot to mention, but we're restricted to "Core" only books, so Core, APG, ARG, UM, UC.
That cuts off the Divine Fightning Technique Feat, but not the Spirit Guide Archetype wich i completely overlooked and seems a really nice choice actually.
Thanks again!

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Level 1:
Barbed Chains
Burning Disarm
Protection from Alignment
Level 2:
Spear of Purity/Arrow of Law/Shard of Chaos/Dread Bolt
Blinding Ray/Burst of Radiance
Boneshaker
Calm Emotions
Hold Person
Life Pact
Pilfering Hand
Spiritual Weapon (if you let Oracles use CHA)
Sound Burst
Level 3:
Archon's Aura
Bestow Curse
Blindness/Deafness
Chain of Perdition
Dispel Magic
Invisibility Purge
Magic Circle Against Alignment
Prayer
Stone Shape
Summon Monster III
Wind Wall
Level 4:
Aura of Doom
Blessing of Fervor
Holy Smite/Chaos Hammer/Order's Wrath/Unholy Blight
Debilitating Portent
Summon Monster IV
Terrible Remorse
Warp Metal
Spiritual Ally (if you let Oracles use CHA)