| Alchemist 23 |
So we just had a Spell slinger get a pair of involuntary Claw Gauntlets as part of a ritual. He uses a tricked out musket to cast from. The Gm says we can't do the healing check to remove it since we do not have the feat. So can we just cut off his arm and regenerate it or will the Claw Gauntlet come back?
Follow up dose he need both hands to be declawed to use the gun or do you need two hands capable of 'wielding' the weapon? I mean the second hand is just a rest so its not like you need to do anything more than support it with the wrist.
Claw Gauntlet
Price 32,000 gp; Slot hand; Elixir Price 1,600 gp; Temporary Duration 1 hour; Saving Throw DC 20
DESCRIPTION
The subject’s hands are replaced with clawed appendages that can be used as natural weapons that a Medium creature can use to deal 1d8 points of slashing damage (1d6 points if Small). The subject gains a +4 bonus on grapple combat maneuver checks with the gauntlet.
Penalty The subject can’t use the clawed hand to wield a weapon or manipulate objects. It takes a –4 penalty when performing precision-based tasks involving hands (such as opening locks) if attempting to do so with one hand.
CREATION REQUIREMENTS
Cost 16,000 gp; Fleshwarper, Craft (alchemy) 13 ranks; Heal DC 23; Elixir Cost 800 gp