| Taason the Black |
I'm online over skype the rest are tabletop. I don't know a single player other than the DM that I knew in college and he plays in my every other week game online over roll20.net.
DM wants an Elven game which pretty much limits to Elf and 1/2 Elf. When I added the 1/2 elf option, he allowed but said would be prejudice with society. That's fair.
Kinda sucks because I'm not getting a lot of feedback on 1) the groups demeanors as players nor 2) what is the theme or goal of the game. It is supposed to start in Dec.
I'm a planner and developer so naturally, I like to cook my characters with backstory and development. Options are:
1) Two handed paladin VMC cavalier 1/2 elf. Tons of self sufficiency but I don't know the group. I see paladins as Holy Warriors not lawmen no matter how Pathfinder watered that down over time. That means fanatic faith. That means, intolerance to evil or devious actions by fellow group players. That could mean butting heads with people that I don't know. Ive played in a lot of games with players running good characters and most the time, GOOD isn't exactly consistently roleplayed.
2) Soulknife VMC Vampiric bloodline Sorcerer with 1 level dip (lv 1) in monk. Concept is demonhunter from Warcraft (but without the magic). Highly mobile. Monk lv boost to unarmored AC and the Soulblade bladeskills just take it from there. CN align. More loner, almost Raistlin Majere-ish view (we aren't together, we just happen to be walking the same road at the same time). The coolest concept of the three but just not sold it will work with a group, especially if the group rolls all CG/LG goodie goodies.
3) Kind of a homebrew sorcerer I made. Only access to necromancy (non undead) and very few spells but access to all class necromancy spells. How I have applied this to the game is the view of Elves revere nature. Nature is the circle of life. Life to death to life thing. No living without dying. True Neutral. So this guy is more of a good death type that hates undead. Pretty cool concept but man, not very self sufficient at all when you take out conjurations spells and evocation spells. Basically you debuff, death to undeath things, and higher levels do the save or die things (granted Horrid Wilting helps). And the only one that is homebrew and not pathfinder supported so not 100% sure DM will allow.
soooo...what do you think?
| RumpinRufus |
How worried are you about the "social integration" aspect? To me, if I was skyping into a game of people I didn't know who all knew each other and were sitting around a table together, I would probably deliberately make sure to bring a "team player" character. I would probably go for a full caster or bard or investigator, and shy away from the striker role. Everyone loves a witch, for example. And I would make sure my backstory is tying me to the group.
If you haven't, I would reach out to the rest of the group and see if they know what they'll be playing. If possible, tie your backstory into theirs (like see if you can be brothers or half-brothers or something. Half-brothers with one of you being full elf and one being half-elf could be really interesting, given the societal prejudice against half-elves.)