| DanEvans |
I'm trying to build a character that uses dual waveblades and the outslug feat chain. I'm looking to be able to use full attacks against enemies w/in 15-20 ft of me. The only class I can't use for this build is a monk. It seems that either a Brawler (probably winding path renegade) or a Fighter would be my best option, I just can't quite figure out how to maximize either build. It would be a level 15 character with 240k gold starting out. I'm thinking human might be the best race just for the extra feat as this build seems like it becomes feat heavy especially if I try to use weapon focus/specialization chains, TWF chains, and outslug chains. The starting ability values I have to work with are 18,18,9,14,11,13. Any help I can get would be greatly appreciated!
| avr |
A fighter 15 has a lot of feats, you can probably skip the one from human if desired.
In fact - I like bloodragers. Let's see if that can work. Human or half-elf; starting stats Str 18, Dex 18, Con 16, Int 9, Wis 11, Cha 13. One level of swashbuckler for the parry/riposte & Cha replacing Int for prereqs, the rest in bloodrager (shapechanger bloodline).
1: TWF
Human/half-elf (w/ancestral arms): EWP (waveblade)
3: Combat Expertise
5: Outslug Style
Bloodrager 6: Weapon Focus (waveblade)
7: Lunge
Shapechanger 8: Aspect of the Beast
9: Outslug Weave
11: Outslug Sprint
Bloodrager 12: Power Attack
13: Improved TWF
15: Greater TWF
Yes, more feats would help but it works. A fighter or brawler would have it easier by comparison. As a bloodrager you can fly without help from others, cast some of your own buffs (make sure you get a few runestones) without spending an action due to greater bloodrage/the 4th level shapechanger bloodline power.
| lemeres |
if you want to use two... then yeah, you might want to go fighter.
Because you will have to ask yourself 'why bother having a second one?' if you go brawler. Brawlers can make all of the attacks of their flurry with a single weapon- it is a mechanical advantage which lets them get TWF damage while only paying for a single magic weapon (thus, they tend to have a bit more enhancement bonus than other TWF-ers).
So if you are going for style.... then yeah, you might want fighter.
| DanEvans |
if you want to use two... then yeah, you might want to go fighter.
Because you will have to ask yourself 'why bother having a second one?' if you go brawler. Brawlers can make all of the attacks of their flurry with a single weapon- it is a mechanical advantage which lets them get TWF damage while only paying for a single magic weapon (thus, they tend to have a bit more enhancement bonus than other TWF-ers).
So if you are going for style.... then yeah, you might want fighter.
Ah. I've only been playing PF for a few months, and haven't created or used a TWF character. So it sounds like I'd pretty much benefit from going WPR Brawler as it seems it would pretty much achieve what I'm going for.
| lemeres |
lemeres wrote:Ah. I've only been playing PF for a few months, and haven't created or used a TWF character. So it sounds like I'd pretty much benefit from going WPR Brawler as it seems it would pretty much achieve what I'm going for.if you want to use two... then yeah, you might want to go fighter.
Because you will have to ask yourself 'why bother having a second one?' if you go brawler. Brawlers can make all of the attacks of their flurry with a single weapon- it is a mechanical advantage which lets them get TWF damage while only paying for a single magic weapon (thus, they tend to have a bit more enhancement bonus than other TWF-ers).
So if you are going for style.... then yeah, you might want fighter.
It is a fairly strong class for this kind of style. It shouldn't be hard to fit all the outslug stuff onto a build for it (since the style was likely made with brawler's in mind).
If you are relatively new, you might prefer going with the mutagenic mauler archetype for brawler. I suggest this, since it gives you mutagens (the alchemist class feature that gives natural armor and physical stat bonuses like strength) in return for martial flexibility.
Martial flexibility is an ability from the brawler's base stuff that lets you grab any feat you qualify for during a short period of time. This can be useful (since you can grab the situational feats you don't normally use, like blind fighting feats).... but it means you need to keep track of a dozen or more extra feats taht could be added onto your build.
Martial flexibility is cool, but it is 'homework intensive'. So just getting a straight bonus to strength might be easier to use- it gives good attack bonus and even has some extra damage boosts.