| Seisho |
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For everyone who wants to add a Shoulder mounted Weapon for his character.
Item Level 2; 1000C
This mod enables you to Mount a Weapon on your armor, usually on the shoulder, enabling the weapon to be operated without using hands.
The Weapon mounted gains the Unwieldy property, loses the analog property and needs a certain Strength to efectively be wielded. (12 for Longarm, 14 for Heavy lvl 1-10, 16 for heavy 11-20). Reloading the Weapon needs a standard action. Reloading a (by defalt) unwieldy weapon needs a full round action.
If you use multiple mounts increase the Str needed by one for every mount.
If you add the mount to your armor you qualify for the automated loader, although it holds maximum 1 Bulk of ammunition.
Additional Feat:
Shoulder Mount training
Req: Longarm Prophiciency
Effect: Mounted Weapons lose the unwieldy property (they don't lose it if they are by default unwieldy). Reduce the Str needed for effectively using a weapon mount by 1.
When you make a full attack using the shoulder mount and a weapon in your hand(s) reduce the Multi attack penalty by 1.
I think this gives potentially a lot of new options without upsetting the game balance too much. Had the spontanous idea today and thought it would be cool to have the option.
Hope you like it.
| Lane_S |
Given this replicates a feature of power armor and cyberarm but requires a upgrade slot and far less versatile than a extra arm I would make the following changes.
Item level 6, Cost 2000cr
May mount a single Small Arms weapon without modification. Longarms and Heavy Weapons must be miniaturized, doubling their cost. Weapon minimum strength requirements apply as normal.
I would not bother with a specific feat. At worst I would treat it as non proficient without power armor feat.
| Seisho |
Hmm... I see the concerns
The idea was 'less invasive' way to create mor flexibility for characters (since not everyone is comfortable with geting the back cut open and an additional arm grafted to the spine)
and npcs (you can't demand from soldiers to get the operation for an extra arm, but if its only equipment...)
although it is less flexible then a cyberarm, so it is not just the level 10 Cyberware cheaper
(it can only hold a weapon, it is encumbering, it is hard to reload, you cant switch out the weapon on the spot (which I forgot to write))
but multiple tiers sounds like a good idea, thanks Khr0m, will let that one roll around in my head a bit
| Lane_S |
I based my cost off the Battle harness power armor. A weapon mount essential turns any armor into PA without the strength attribute. The high base cost represents this added utility. Item level places it just after PA becomes available. The requirement that weapons be modified for the mount acts as a scaling feature so no need for multi tier.