
elcoderdude |

For those who didn't recognize it... this is Mummy's Mask scenario 2D.
The scenario directions are:
When adding henchmen, shuffle a henchman from each henchman list into each location deck.
If the result of your check to acquire a boon is equal to the difficulty, gain the trader Shardizhad.
To win the scenario, 3 Elegaic Compasses must be displayed next to the scenario.
The trader Shardizhad has the powers:
Shardizhad offers weapons that have the Melee trait. Cost: 3 boons
Point #1: There are only 3 Compasses. You have to find all 3.
Point #2: The scenario will usually be significantly harder for a six-character party (find 3 cards out of 88) than for small parties (a single character has 30 turns to find 3 cards out of 33).Point #3: Like Muminofrah's Amusement, the difficulty of this scenario isn't simply winning it. It is also getting the special reward (Shardizhad). As I recall, this is the only way to gain him.
This scenario is very luck-dependent. If the compasses are all near the top of the first decks you explore, you can win the scenario extremely quickly, no doubt. But most likely you won't earn the trader.
Also note that all the henchmen can deal you Poison damage, and since the Adventure power curses you for unreduced Poison damage, you can accumulate curses pretty quickly, making #3 even tougher.
I do wish the Shardizhad was a trader that appealed to more parties (many parties could care less about a 3-boon Melee weapon trader). That would have posed the opposite problem, though -- an exact roll to acquire is a very tough target to hit in deck 2, especially depending on the characters in your party and the cards you've acquired.

Parody |

The way I read it, the 3 Compasses are an additional win requirement. This assumes, though, that the scenario has the usual villain-henchmen mechanic.
It does not. (blog post) You're just searching for Compasses.

elcoderdude |

+1 to Parody.
As the card demonstrates, there is no villain.
But even if there was a villain, this wouldn't be a win-by-cornering-the-villain scenario -- see rules below, with emphasis added:
If the Villain Has Nowhere to Escape to, You Win! See After the Scenario below. Some scenarios may have other conditions for winning.
If the players defeat the villain and prevent it from escaping, or they achieve a different condition for winning listed on the scenario card, your group defeats the scenario...
Vic or Mike (not recalling which) addressed this on this forum at some point. If the scenario card says, "To win the scenario.." or "You win the scenario when..." then that is the only way you can win the scenario, and all you need to do to win.