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Wow, well I was excited to see the 9-00 boon, and have made a character accordingly!
It's pretty clear that under RAW, any spellslinger must still pay full price for ammunition, regardless of ranks in craft alchemyy. To wit
Ranks assigned to Craft skills are used only to perform Day Job checks, not to craft mundane items, with the following exceptions.
• Alchemists can use Craft (alchemy).
• Gunslingers can use Craft (gunsmithing).
• Investigators can use Craft (alchemy).
I do wonder if there are any plans to FAQ this, so that those with a spellslinger boon and craft alchemy can make their own ammunition ingame. Meanwhile I'll keep dropping points into craft alchemy, and toting around my molds and tools for melting lead, and for mixing saltpeter sulfur and charcoal, while paying Guaril Karela's exhorbitant rate for bullets powder and cartridges.
Many thanks, Doctor Boem

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This FAQ says that:
If you have the Gunsmithing feat, you can craft non-alchemical cartridge ammunition for 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for half the price of the cartridge.
The Spellslinger archetype gives you the Gunsmithing feat.

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This FAQ says that:
FAQ wrote:If you have the Gunsmithing feat, you can craft non-alchemical cartridge ammunition for 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for half the price of the cartridge.The Spellslinger archetype gives you the Gunsmithing feat.
Also in PFS it isn't crafting the ammo for the lower cost, you instead purchase at that cost, so it looks like a Spellslinger should be good to go.

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I am annoyed at the original post.
Please have some decorum with spoilers.
I haven't played or GMed this Adventure, and was looking forward to experiencing it at my upcoming local Con.
Going forward, regardless of the question you're asking, ask it in the GM DISCUSSION FORUM.
That's what it's there for.
Thank you.