Advice on a PFS Natural-attacking Bloodrager?


Advice


Hey there peeps! I've begun playing in Pathfinder Society with a Nagaji Crossblooded Rager with Abyssal/Salamander for as many natural attacks as I can get. I also like the flavour of having his legs become a tail to more closely emulate the Naga that he reveres.

Anywho, I'm having trouble figuring out what feats I should be taking. What is even good for natural attacks, feat-wise? Is it worth having the Buckler Mastery for more AC, or should I just accept 18 AC and go with Weapon Focus (Claws)?

Bloodrager:

Bloodrager guy!
Male Nagaji Crossblooded Rager 1
CN Medium Humanoid - Reptilian
Init +1; Senses Low-light Vision Perception +1
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Defense
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AC 19, touch 11, flat-footed 18 [MW Breastplate +6, Dex +1, Natural Armor +1, MW Buckler +1]
hp 13 (1 HD; 1d10+2 +Favoured Class)
Fort +4, Ref +1, Will -3
--------------------
Offense
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Speed
30 ft. (+10 fast movement, -10 Medium armor)
Melee
Claw/Claw +[5/4] (1d6+4/x2 each) | Buckler Mastery -1 (off-hand)
Melee Raging
Claw/Claw +[7/6] (1d6+6/x2 each) | Buckler Mastery -1 (off-hand)
Ranged
Heavy Crossbow +[2] (1d10/19-20x2)
--------------------
Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 9, Cha 14
Base Atk +1; CMB +5; CMD 16
Feats
Buckler Mastery?
Traits
The Wagon (1/day +10ft move speed)
Arcane Archivist (+1 UMD and becomes class skill)
Languages
Common, Draconic
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Special Abilities
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Armored Scales +1 Natural Armor
Resistant (Ex) +2 racial saving throw bonus against mind-affecting effects and poison
Serpent’s Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles, and a +2 racial bonus on Perception checks.
Fast Movement +10ft Movement Speed
Bloodrage


I always find looking at other Builds helps. You can see what others use and find some of the common feats, spells, items, ext.

Here is my Natural attack bloodrager so you can glean off.

Dragon Disciple Bloodrager:

The Coup-de-grace Killer
Archetype:(Optional) Steel blooded

Race: Human
Alternative Racial: Focused Study

Point Buy:
Str: 19, Dex: 12, Con: 15, Int: 7, Wis: 10, Cha: 12 (+1 to Con @ 4 and rest +1 STR)

Traits:
Community Minded
Dangerously Curious

Bloodline:
Draconic (Pick an Element you Like...I recommend Fire or Lightning as you can get Deliquescent Gloves for Acid Damage to your unarmed attacks.)

Bloodrager 7/Dragon Disciple 8/Bloodrager 5

Feats:
Human: Skill Focus- Stealth (Covers a Prereq)
1 HD: Power Attack, but retrain to Arcane Strike at level 5.
3 HD: Raging Vitality (Boosts Con for Paralyze DC)
5 HD: Eldritch Heritage- Ghoul (Claws) ((Level 7 Paralyze on Claws))
6 HD (Bloodline): Power Attack
7 HD: Cornugon Smash (-2 to saves...with cruel AoMF…-4 on saves)
Human 8: Skill Focus- Intimidate
9 HD: Iron Will
9 HD (Bloodline): Toughness, Improved Initiative, or Blind-Fight
11 HD: Improved Eldritch Heritage- Ravenous Frenzy (Haste...YES!!!)
12 HD (Bloodline): Toughness, Improved Initiative, or Blind-Fight
13 HD: Bloodied Arcane Strike
15 HD: Raging Brutality

I like the Eldritch Heritage- Ghoul for the Paralyze Claws. I let teammates Coup the targets as I wade across the field Paralyzing and striking fear into my foes.

Where is the feat Buckler Mastery? I look and it says it is 3rd PP. but no 3 PP is allowed in PFS. Is this from a newer book?


Well shucks look at that. My friend told me about Buckler Mastery, so I put it in. He didn't tell me it was 3PP. I'll just take Weapon Focus then I guess! That makes that a lot easier!

For later levels I was thinking of taking Improved Unarmed with the Feral Combat Training path, and Rending Claws. What do you think of that?

Scarab Sages

Things of note:
- The Arcane Strike feat will net you a bonus to all your damage, otherwise hard to do with natural attacks.
- Dragon Disciple is one of the few ways to get +1 & 1/2 Str to damage on a natural attack, which plays VERY WELL with Power Attack.
- Helm of the Mammoth Lords is a legal way to add in a Gore attack.
- A single level dip into Kineticist (Elemental Ascetic) adds +1d6 damage to ALL your natural attacks for free. Just pick an element and blast that seems thematic to your character.
- Take a look at the Furious enchantment for your Amulet of Mighty Fists


Kiesman wrote:

Well shucks look at that. My friend told me about Buckler Mastery, so I put it in. He didn't tell me it was 3PP. I'll just take Weapon Focus then I guess! That makes that a lot easier!

For later levels I was thinking of taking Improved Unarmed with the Feral Combat Training path, and Rending Claws. What do you think of that?

Rending claws are fine

Feral COmbat training. Are you dipping monk at any point for like stunning fist or is there some other feat you're looking at that you wanted to be adding to your claws?


I was considering going into one of the Style trees, but Power Attack and Dragon Disciple looks like a better option, even if Dragon Disciple is a little overused. I can't take Arcane Strike until 5th level right? Since I need to be considered a spellcaster?

I do like the look of Kineticist dip, I might do that even as my 2nd level option. Are we sure that the elemental damage applies to non-flurry attacks? Is it because it says you "can" make a flurry of blows?

EDIT: That also reduces my BAB gain too, eh... That does seem worth an extra 1d6 damage though.


Kiesman wrote:

I was considering going into one of the Style trees, but Power Attack and Dragon Disciple looks like a better option, even if Dragon Disciple is a little overused. I can't take Arcane Strike until 5th level right? Since I need to be considered a spellcaster?

EDIT: That also reduces my BAB gain too, eh... That does seem worth an extra 1d6 damage though.

Right must be Level 4 for spellcasting. But that is what retraining is for. Take power attack, retrain at 5th level and grab Power attack at 6th level from bloodline feat.


Belabras wrote:

- A single level dip into Kineticist (Elemental Ascetic) adds +1d6 damage to ALL your natural attacks for free. Just pick an element and blast that seems thematic to your character.

This is false. Elemental Ascetic specifically only affects fists (unarmed strikes), which are not natural attacks, unless you're a monk or brawler.


Thanks Louise.

Another question about that Kineticist. It says in the class feature

"Like a monk, he can use this ability only when unarmored, not using a shield, and unencumbered."

But does that refer to the entire Kinetic Fist ability, or just the Flurry of Blows, which is the only thing that is "like a monk" in the feature? Should I go to the rules forums and post a FAQ request or something?


cavernshark wrote:
Belabras wrote:

- A single level dip into Kineticist (Elemental Ascetic) adds +1d6 damage to ALL your natural attacks for free. Just pick an element and blast that seems thematic to your character.

This is false. Elemental Ascetic specifically only affects fists (unarmed strikes), which are not natural attacks, unless you're a monk or brawler.

It actually seems to be that you can only use your fists for the FLURRY portion, the Kinetic Fist is still active otherwise. I did find a thread that cleared things up to be about paragraph break formatting, mostly.

http://paizo.com/threads/rzs2tocl?Elemental-Ascetic-armor-question-PFS#11


Kiesman wrote:

Thanks Louise.

Another question about that Kineticist. It says in the class feature

"Like a monk, he can use this ability only when unarmored, not using a shield, and unencumbered."

But does that refer to the entire Kinetic Fist ability, or just the Flurry of Blows, which is the only thing that is "like a monk" in the feature? Should I go to the rules forums and post a FAQ request or something?

Welcome.

I do not know much about Occult classes. I do not use them so I will let the others answer those questions.

Scarab Sages

Louise Bishop wrote:
Kiesman wrote:

Thanks Louise.

Another question about that Kineticist. It says in the class feature

"Like a monk, he can use this ability only when unarmored, not using a shield, and unencumbered."

But does that refer to the entire Kinetic Fist ability, or just the Flurry of Blows, which is the only thing that is "like a monk" in the feature? Should I go to the rules forums and post a FAQ request or something?

Welcome.

I do not know much about Occult classes. I do not use them so I will let the others answer those questions.

That applies only to the Flurry

Scarab Sages

cavernshark wrote:
Belabras wrote:

- A single level dip into Kineticist (Elemental Ascetic) adds +1d6 damage to ALL your natural attacks for free. Just pick an element and blast that seems thematic to your character.

This is false. Elemental Ascetic specifically only affects fists (unarmed strikes), which are not natural attacks, unless you're a monk or brawler.

According to the text of Kinetic Fist:

Quote:


You surround your body with energy or elemental matter from your kinetic abilities. You can use this form infusion as part of an attack action, a charge action, or a full-attack action to add damage to each of your natural attacks and unarmed strikes until the beginning of your next turn. Since kinetic fist is part of another action, using this wild talent doesn’t provoke any additional attack of opportunity. You deal an additional 1d6 points of damage per 3 dice of your kinetic blast’s damage (minimum 1d6), and this damage is of the same type as your kinetic blast’s damage. This extra damage ignores spell resistance and doesn’t apply any modifiers to your kinetic blast’s damage, such as your Constitution modifier.

It works on natural attacks and unarmed strikes. So Elemental Ascetic actually does work for natural attacks.


Now, when it comes to Dragon Disciple, it seems you need to have Draconic bloodline? I was really hoping to make use of the Abyssal bloodline's second power of being able to enlarge myself. What would give me more net damage in the end?


I'm thinking my feat progression will look something like this:

1 HD: Weapon Focus (Claws)
2 HD: Improved Unarmed Strike (Elemental Ascetic Kinetisist)
3 HD: Power Attack, retrain to Arcane Strike at 5.
5 HD: Blooded Arcane Strike
7 HD: Rending Claws & (Bloodline): Power Attack


Kiesman wrote:

I'm thinking my feat progression will look something like this:

1 HD: Weapon Focus (Claws)
2 HD: Improved Unarmed Strike (Elemental Ascetic Kinetisist)
3 HD: Power Attack, retrain to Arcane Strike at 5.
5 HD: Blooded Arcane Strike
7 HD: Rending Claws & (Bloodline): Power Attack

Looks good from a damage perspective. If anything you can hold off on the Bloodied Arcane strike since you have little to do with your swift actions. I tend to get it before Raging Brutality. Tho dipping outside a full BaB class you probably will not see Raging Brutality in your build since PFS ends at 11-12 typically unless you go to special events.


Perhaps I will take Recovered Rage or Extra Rage instead of Blooded Arcane Strike then. I can't think of anything in particular that would either grant me more +hit or more +damage, but if you can, please advise.

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