Computers and spell chips


Rules Questions


Ok, while reading the computers section it seems that your computer could have unlimited number of modules in them. As I understand this I could have a Tier 1 computer with 100 Tier 5 components assuming that you could afford them and the only downfall would be that the DC to hack into your computer is at DC17. Am I correct in this assumption?

Secondly let's look at a spell chip for a level 1 Technomancer spell costs 154 credits (140 * 1.1). Now you place this into a T1 computer and this chip can be "recharged" at 90% of a new spell chip. If you are a Technomancer can you recharge your own spell chips at no cost other than your spell usage for that day? I read about item creation, however this would not apply to recharging the spell ship as crafting would imply making new chips.... Anyone able to break down the options here for me?


*bump*


Spell gems (and chips) cost more than hiring an NPC to cast a spell for you, so you'd still have to pay at least the difference to recharge the chip.


I think the real point is that you could have a computer loaded will all sorts of utility spells and use them as needed even if you aren't a spell caster yourself, and the cost would be reasonable still.

Grand Lodge

A computer doesn't allow you to use a Spell Chip if you're not a spellcaster.

Hystarr, I'm not sure what you mean about a Technomancer being able to recharge a spell chip?

Note that it says you can recharge for "90% of the price of a new Spell *Chip*" not 90% of a new Spell *Gem*. Since the Spell Chip is 110% of the Gem, it's basically just the price of a Spell Gem, without areal discount.


Upon closer inspection of the the spell chip section you are correct that you may only use a spell chip if you could use the equivalent spell gem. There is still a small discount on recharging spell chips vs a new spell gem as

0.9*1.1 = 0.99

So you save 1% it's not much, but it may be worth it if you cast that particular spell a lot. Also you gain "+2 circumstance bonus on any skill checks associated involving these spells." So for certain situations and spells that may be reason enough to purchase a chip vs a gem.


Ok, level 1 spell spell chip with Jolting Surge on it is used by my Level 1 Technomancer. Now the spell chip is empty....can my player character cast his own level 0 or 1 spell into the chip ignoring the cost to recharge it since he himself is doing it?


baggageboy wrote:
I think the real point is that you could have a computer loaded will all sorts of utility spells and use them as needed even if you aren't a spell caster yourself, and the cost would be reasonable still.

Pay the difference in cost of the spell being cast, so refer to the cost of an NPC to cast level x spell and deduct that from cost to recharge level x spell chip and pay the difference to do it myself?


Refilling the chip costs money, even if you do it yourself because your aren't just refilling. You are rebuilding the spell matrix (thingamabobber), not just pouring energy into it. Some of the spell chip remains so you carry over 10% (as stated) toward the next one, but the rest costs to refill. Also, that would be ridiculously powerful with how many spells one could store up & reuse for free after downtime.

This is much like crafting an item doesn't cost any less now, but there is the convenience of crafting/refilling while away from resources/civilization, but that's it.

I believe you need equivalent UPBs to recharge if not paying credits directly to an NPC who would also be using UPBs.
The only downside to carrying UPBs over credit is the weight, as the economy is based on UPBs.

Cheers

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