Gnolls in Starfinder as a race


Advice


How would you stat them? In Pathfinder they apparently don't have a penalty to any abilities. They have +2 STR, +2 CON. Darkvision, +2 AC. They are only 6RP. Most races are 10 RP. They have NO skills they get bonuses to and they are Xenophobic and only start knowing their own racial language. Now for Starfinder I don't think that will do at all.

I'm thinking stats the same. 6HP. +2 to KAC instead of all AC? Or maybe just a +1 to ALL AC like the Vesk?
+2 to Intimidate and Perception sound like good skill bonuses.
Possibly a bite attack? 1d4+STR or something? With the same ability to specialize and do STR +1.5 at 3rd level.
And obviously need to be able to know more than just their own language.

But beyond the stats how do you think Gnolls might actually live in Starfinder? Not all Gnolls are evil but I think a good portion of them probably are and would work as raider/pirate types who not only rob your ship but also kill everyone on board and eat them too. That would be pretty horrific to face in Starfinder...the followers of Yeenoghu taking their hunger to the stars.


+2 Str, +2 Con
Seeing in the dark
Natural AC
Natural weapon

My dude, I hate to break it to you, but you're looking at refluffing a Vesk. Maybe swap out their Fearless trait for those skill bonuses you mention, and you're good.

As for their place in the setting, a settlement on Apostae and a lot of ship-dwelling nomads?


Not exactly. Vesk have -2 INT. Gnolls have negatives to NOTHING. Vesk have LOW LIGHT VISION. Gnolls have Darkvision. Vesk have +1 to all AC. Gnolls would probalby only have a +2 to KAC. And they wouldn't have a 1 point reduction to armor check penalties.

It's close but not exact.

Does that 3rd party book have gnolls in it? Starfinder Companion or something like that is what I think it's called?

Contributor

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Scoundrel the Tiefling wrote:

Not exactly. Vesk have -2 INT. Gnolls have negatives to NOTHING. Vesk have LOW LIGHT VISION. Gnolls have Darkvision. Vesk have +1 to all AC. Gnolls would probalby only have a +2 to KAC. And they wouldn't have a 1 point reduction to armor check penalties.

It's close but not exact.

Does that 3rd party book have gnolls in it? Starfinder Companion or something like that is what I think it's called?

As the guy who wrote half of the Starfarer's Companion, TL;DR: Not yet.

Actual Answer:

By my best guesses, the Alien Archive is probably going to focus more on aliens (shocker!), but I would not be surprised if some classics get updated to SF in it as well. Example: Drow are talked about often in SF, so it would not surprise me if we get drow stats there. Gnolls fit the same "boat" for me; a race that has a chance of being done in the Alien Archive that's high enough that it could have possibly invalidated part of my work in the SFC. And I HATE having my work invalidated! So I put them on hiatus until after the Alien Archive came out.

If gnolls are in the Alien Archive, hooray! We all get gnolls! If they're not in the Alien Archive, then I reserved a slot in Star Logs in December to release a gnoll conversion. Because there are gnolls in Rogue Genius Games' Blood Space Campaign Setting, and I am GOING to have my slaver hyena people IN SPACE!

EDIT: The exact date that *could* be gnolls is December 24th. If we get gnolls before then, I'll write a new alien race in that slot instead.


@Alexander Augunas

Any chance of a parasite player race?

Contributor

MagicA wrote:

@Alexander Augunas

Any chance of a parasite player race?

I'm ambivalent towards the idea. Right now, "parasite" makes me think of the anime Parasyte more then, "Little dude who gets into my ears and takes me over," but playing the yerks from Animorphs could be fun too!

So...maybe?

The Exchange

Starfinder Charter Superscriber
Scoundrel the Tiefling wrote:
Not exactly. Vesk have -2 INT. Gnolls have negatives to NOTHING. Vesk have LOW LIGHT VISION. Gnolls have Darkvision. Vesk have +1 to all AC. Gnolls would probalby only have a +2 to KAC. And they wouldn't have a 1 point reduction to armor check penalties.

So vesks but more powerful.


Well only more powerful if I used those stats. But it never made sense Gnolls don't get any skill bonuses? You'd think they'd be good at intimidation or perception? Gnolls are scary and aggressive. And I'd think they would have better sense of smell and hearing then normal?

The Vesk ARE cool but I liked the idea of a Gnoll with a big ass gun and sword and probably with some cybernetics as well.

The Exchange

Starfinder Charter Superscriber
Scoundrel the Tiefling wrote:
Well only more powerful if I used those stats. But it never made sense Gnolls don't get any skill bonuses? You'd think they'd be good at intimidation or perception? Gnolls are scary and aggressive. And I'd think they would have better sense of smell and hearing then normal?

I mean you're free to make a more powerful race than what is presented in the core book, or even the Alien Archive, not all races and race abilities are created equal, but I believe very few, if any, races will have 2 stat boosts and no penalties in starfinder. It looks like everything will be net 2. So either you should give them a penalty to something or only one positive. The races that were +3 in First Contact appear to be +2 in Alien Archive based on the boons we have from SFS.

Looking around someone says this is the gnoll's actual Pathfinder stats:

+4 Str, +2 Con, -2 Int, -2 Cha, +1 Natural Armor, and 60 ft Darkvision. That with a bite attack is probably fine with a couple skill boosts.


Scoundrel the Tiefling wrote:
Not exactly. Vesk have -2 INT. Gnolls have negatives to NOTHING.

Neither do Pathfinder Kasatha, yet they got the -2 Int as well.


Shaudius wrote:

Looking around someone says this is the gnoll's actual Pathfinder stats:

+4 Str, +2 Con, -2 Int, -2 Cha, +1 Natural Armor, and 60 ft Darkvision. That with a bite attack is probably fine with a couple skill boosts.

These are the racial stats for Pathfinder Gnolls as a 0 HD race according to the Advanced Race Guide. Scoundrel had them correct.


Gnoll would still feel like a reskin of Vesk but I guess it still works but if someone else plays a Vesk it's going to feel silly having a reskinned Vesk and a real Vesk in the same crew lol.

I wonder how they'd get along? I would supposed a good alinged Gnoll and Vesk would probably be bromance buddies with of course some arguments as a Gnoll would probably be Chaotic and the Vesk would be Lawful.


Why not romance buddies?

But another thing to keep in mind that +0 Int vs. -2 Int with +2/+2 to two different skills seems pretty heavily weighted in favor of the former. Sure, if you're hard-maxing one of the specific skills the racial +2 is nice, but more ranks is more class skills that you can get the trained bonus in and better rolls at skills overall, plus you never know when you'll accidentally roll Culture or Computers.


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Alexander Augunas wrote:
Scoundrel the Tiefling wrote:

Not exactly. Vesk have -2 INT. Gnolls have negatives to NOTHING. Vesk have LOW LIGHT VISION. Gnolls have Darkvision. Vesk have +1 to all AC. Gnolls would probalby only have a +2 to KAC. And they wouldn't have a 1 point reduction to armor check penalties.

It's close but not exact.

Does that 3rd party book have gnolls in it? Starfinder Companion or something like that is what I think it's called?

As the guy who wrote half of the Starfarer's Companion, TL;DR: Not yet.

Actual Answer:

By my best guesses, the Alien Archive is probably going to focus more on aliens (shocker!), but I would not be surprised if some classics get updated to SF in it as well. Example: Drow are talked about often in SF, so it would not surprise me if we get drow stats there. Gnolls fit the same "boat" for me; a race that has a chance of being done in the Alien Archive that's high enough that it could have possibly invalidated part of my work in the SFC. And I HATE having my work invalidated! So I put them on hiatus until after the Alien Archive came out.

If gnolls are in the Alien Archive, hooray! We all get gnolls! If they're not in the Alien Archive, then I reserved a slot in Star Logs in December to release a gnoll conversion. Because there are gnolls in Rogue Genius Games' Blood Space Campaign Setting, and I am GOING to have my slaver hyena people IN SPACE!

EDIT: The exact date that *could* be gnolls is December 24th. If we get gnolls before then, I'll write a new alien race in that slot instead.

SPACE FLUFFIES!

Liberty's Edge

Bloodrealm wrote:
Shaudius wrote:

Looking around someone says this is the gnoll's actual Pathfinder stats:

+4 Str, +2 Con, -2 Int, -2 Cha, +1 Natural Armor, and 60 ft Darkvision. That with a bite attack is probably fine with a couple skill boosts.

These are the racial stats for Pathfinder Gnolls as a 0 HD race according to the Advanced Race Guide. Scoundrel had them correct.

This is true, but the stats Shaudius notes are actually much closer to in line with those of other Starfinder races.

Something like +4 Str, +2 Con, -2 Int, -2 Cha, 6 HP, +2 to Survival and Intimidate, Darkvision 60 feet, and possibly something like Natural Weapon ala the Vesk would be quite balanced.

Anything with a net +4 rather than a net +2 in stats is not.

And that's entirely leaving aside the fact that the race builder is a piece of crap.


I never argued for or against using those stats, just that Scoundrel had the correct ones cited.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Correct according to what exactly? I've always found the Bestiary stat adjustments to be much more "accurate" in representing their respective race, than those found in the Advanced Race Guide.


I don't see Gnolls as a viable spacefaring species. They would have all died out while scratching at fleas while in space suits.


Deadmanwalking wrote:


Anything with a net +4 rather than a net +2 in stats is not.

I think you're overestimating how big a deal a race with a net +4 would actually matter in Starfinder. With the way stats inflate over time and the lower cost at entry it's not actually all that high impact.

If anything given that you can't naturally dump stats in SF your proposed +6/-4 could be more problematic since it lets you consolidate high value stats more easily at the costs of stats that either barely or don't matter at all. Not to mention that +4s are pretty pigeonholing, which isn't particularly fun either.

Say you went with a more normal array and gave them +2 str +2 con -2 cha (to differentiate them from Vesk). From a practical standpoint the only meaningful thing that -2 cha does is make it harder to build one as a Solarian or Envoy. A soldier or even something odder like a melee operative or mystic wouldn't really care all that much. Drop that -2 cha and give them that terrible flat +4 and the worst thing you've really done is open up build options a little bit.

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