| Wyatt_Austin |
For pathfinder society I want to be a wishcrafter Ifrit sorcerer efreeti bloodline who lives in a lamp because he doesn't like to walk. Like a free Djinni who still likes to grant wishes to his friends but still likes to be carried around. Could that be possible in society? Or would I have to make this in my local friends campaign? If so, any ideas on the effect or ability for the lamp?
Please move if posted in wrong place.
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i can't think of a PFS legal way to do that with an Ifreet wizard (oddly enough its possible with a fox shape kitsuneor druid hanging out in a familiar carrier)
You can live in one on your downtime, but traveling inside a lamp has a lot of mechanical effects that you're not just allowed to have: protection from arrows and fireballs from ambushes for example.
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So I could have pretty much all I wanted but I can't travel in my lamp? That's still pretty cool for a backstory/rp. I'm still really new to pathfinder in general, how would the mechanism of the lamp work or how would I gain one starting off?
For PFS your downtime doesn't have any mechanical benefits, so you can pretty much say what you're doing in your off time.
One way i often introduce the party is to have ye olde messenger boy come around and ask the players what they're doing at 5 o clock on the morning.
One of my druids hasn't left bat form in 7 levels, he lives in a hollowed out silver maple in the park. My Kitsune swashbuckler stays at his mothers palatial estate. They function the same way No mechanics= no problem.
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For pathfinder society I want to be a wishcrafter Ifrit sorcerer efreeti bloodline
BigNorseWolf handled the lamp part pretty well, so I'll touch on this part.
Pathfinder Society is sort of a giant marketing campaign for Paizo. They produce the scenarios and ask in return that players own the material they're using for their characters.
So to pull off an Ifrit Wishcrafter you'd need to own the Advanced Race Guide, for Sorcerer you'd need the Core Rulebook, and for the Efreeti Bloodline you'd need Ultimate Magic.
Plus whatever other sources your spells, feats, traits and items came from.