Seltyiel

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Organized Play Member. 12 posts (13 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.


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Sooo.......Update if anyone would like to know.

(Going to shorten the story since it was a 6 hour session)

We went found a stretcher for me, that required 2 people to carry me. Got put on a cart, all is well. Go to a mad healer for the parties lycanthropy issue. Found out that belladonna wasn't going to work and whoever sent us was a fool. I asked about my spine she mentioned an old god's temple not far. but i would have to give up spirit and flesh. I did a dungeoneering check on her noticing flaps. She is an aquatic creature who's family/civilization lives under the lake we just crossed and we shouldn't be there. My character (and I in real life) had a mental debate on whether or not i should pray to this god, finding out that my patron (my father/vengeance) has no contact to me i decided to not do it and we cross the lake to leave before sun sets and her family comes out. We get back to town, missing our horse and cart. People slaughtered. We get attacked by BBEG destroying town. We run into the forest at midnight. we find a burnt down house in the middle of the forest. Floor breaks revealing cavern of water (we were dehydrated and dying). they lower me down on a rope and I pass out due to said dehydration. They pull me up and get attacked, jump down the cavern (60-70 ft drop to water) try to swim, fail, person holding me finally gets to surface as a creature falls from the hole into the water. finds unconscious me and the guy holding me, eats us. dead...gone.
Surviving party member swims downstream thinking he can find a place to get out of the water. Tumbles 300+ ft in a waterfall into the Endgame Boss (Dragon) Lair. He died upon impact of the fall.

T.P.K.

R.I.P "Four Unfortunate Souls"


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Thank you both! That answered the questions I had and a few I didn't think of. I can't wait to get started building.


So I could have pretty much all I wanted but I can't travel in my lamp? That's still pretty cool for a backstory/rp. I'm still really new to pathfinder in general, how would the mechanism of the lamp work or how would I gain one starting off?


I also may add this is my first sorcerer character and 2nd character overall tabletop RPG. First and current is a white haired witch in a local campaign.


For pathfinder society I want to be a wishcrafter Ifrit sorcerer efreeti bloodline who lives in a lamp because he doesn't like to walk. Like a free Djinni who still likes to grant wishes to his friends but still likes to be carried around. Could that be possible in society? Or would I have to make this in my local friends campaign? If so, any ideas on the effect or ability for the lamp?

Please move if posted in wrong place.


I probably should put that my dex was obscenely high for a spellcaster since my main weapon was a crossbow (I rolled well), I am not at Dex 0 I am still at a Dex of 3, but was told by my GM that I was unable to feel/use anything from the waist down.


Gisher wrote:
Perfect Tommy wrote:

Hexes are mental flight.

...
According to the Design Team it isn't purely mental.

I think in that sense they are talking about the status paralyzed, as in a spell or item effect. This is a physical paralyzation from the waist down, not a full paralyzation.

Also Side note for those who didn't know, a White Haired Witch loses the ability to use hexes in exchange for getting a 30 ft range hair attack/grapple/constrict-trip-pull-strangle tree. They also get Rogue feats starting at level 10.

This is my first time playing a Witch...as well as my first Pathfinder/TabletopRPG experience, so I wasn't aware of how much witches depend on hexes and how much that would cripple me (pun semi-intended) as a witch.


Doomed Hero wrote:

So your GM nerfed your primary ability and then crippled you?

Is this fun for you?

At 1st level, a white-haired witch gains the ability to use her hair as a weapon. I guess that's where he is taking it from. Unable to do anything with it, without making an attack first. I am going to talk to him and see if I (as higher level W.H.W) would be able to do so. I may try to loop hole it into attacking the ground, grapple said ground and flinging myself across until I can get the items/spells needed to make more permanent ideals

It is fun for me still, I now have a huge obstacle that I wasn't planning on. Since this thread and the ideas from all of you, I have been putting more effort into making it the best damn paralyzed witch you have ever seen. And until I get healed I can make the Cavalier who paralyzed me be my chauffeur with his horse and a cart we just found. If anything I'll be jokingly helpless. "Well let me just run and help.....ooooooooh"


pad300 wrote:
You are a white haired witch... you can use your hair form limb(s), with Strength equal to your Intelligence score. Let your hair carry you around. At the very least you can pogo stick around. Depending on how many limbs your DM will let you form/control, this may be no hindrance at all.

I thought that as well, but unfortunately during the 1st session, my GM nerfed the White Hair to Weapon Use Only. Which was a big building point of my character. I may attempt to reason with him using this scenario to force my character to focus his hair to do so.


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Tinalles wrote:

Overall, I think this is something you can deal with. This can be your character's defining moment. You were crippled at your own ally's hand. Any lesser person would give up and gone home. But not you! You can persevere. You can turn your keen intelligence to the problem of overcoming your limitations.

It was your body that was damaged. But you are a witch. Your weapon is your mind. You are every bit as dangerous as you were before, even if you have to put up with some trifling inconveniences. Go out and prove to the world that your body is meaningless next to what you can accomplish with your mind.

....Can...Can I take an inspiration die from that? That was wonderful. Seriously, thank you. During the session I was moments away from just committing character suicide. I put a lot of myself into this character and I want to finish his story of finding/killing his coven's murderer(s).

Once again thank you for this reply. It will keep me going :D


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Hey message boards,

I am doing a hardcore campaign and I came across a haunt. My friend and I both were afflicted with us believing that we had just plunged hedge clippers and an awl into our necks killing us. When the rest of our party found us, we were just white husks of bodies with no sign of trauma. When the party got close we auto-attacked the ones closest to our body. The cavalier of our group (who notoriously rolls horrible until battles) swung at me and Nat. 20'd me then confirmed with a second Nat. 20 and following with a regular hit. I should have been dead but I take it my DM took pity on me and instead said I took 14 points of Dex damage due to him severing my spine. I am now paralyzed waist down and fully dependent upon my party to carry me and move me.

I am a Level 3 character (White Hair Witch 2/Magus 1) what could I do/use/cast to give me some sort of independent movement.

I do not have any crafting yet (next feat will be craft wondrous item) but I am planning on staying as the Witch from now on and keeping magus so I can steal spells from wizards spellbooks and make scrolls of them.


Lab_Rat wrote:

+1 for what everyone said.

Is this for your Wizard/witch multi-class idea?
If so, remember to keep your caster levels separate for each class.
Example: Your a wizard 3/witch 2
So for your wizard spells you are 3rd level and have access to 0-2nd level spells. Your caster level for these spells is 3rd.
For your witch spells you have access to 0-1 level spells and your caster level for those spells is 2nd.

Even though you have 5 total levels, your caster level for any spell is based on the levels you have in that particular class your using to cast it.

This actually helped me! I'm a white haired witch 2/Magus 1 and I just took my first level as Magus. I wanted to be a solid spellcaster, but in the campaign I joined I needed something with spells AND melee since the DM is a ruthless bastard and I saw Magus did a little of both. Although my hair has resulted in my last 5 kills. (Thank you constrict)I'm gonna try to use level them both still for the spells. Witch for buffs/debuffs and Magus for offensive, if that would be a good idea....not sure yet.