Charges and Damage


Rules Questions


I sat down to play my first game of Starfinder yesterday. It was the first scheduled game in our Society, though some had played at GenCon.

I played a Vesk soldier with an azimuth artillery laser, damage 1d10, charges 20, usage 2. I was told that because because it is usage 2 and shoots 2 charges, it is actually 1d10 per charge, so each shot was actually 2d10 of damage. I hadn't recalled that rule, but admittedly I had to read through the rules rather quickly to be ready and could have missed it, and they had played at GenCon and I hadn't. But I went back and scoured the weapons section and couldn't find anything that says that.

Were they wrong? Should I be doing only 1d10 damage instead of 2d10 when standard action firinh with usage 2?

The Exchange

Yes, they're wrong. The usage represents that some weapons draw more power, shoot in burst, or such. That artillery laser deals more damage than say a laser pistol, but also takes more power to do so. The damage listed is per attack not per charge.

Otherwise why would anyone use say a paragon reaction cannon for 12d10 to a single target when they could use a blue star plasma cannon to deal 80d10 in a 10' explosion. Fun though that could be :)


Thanks. Yeah, it seemed weird to me when I couldn't find anything.


Yeah, the azimuth atrillery laser deals 1d10 per shot. It holds 20 charges, and it uses 2 charges per shot. So each charge deals "1d5" essentially. And you only get 10 shots.

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