| Castilliano |
| 2 people marked this as a favorite. |
First, have a good Dex. For nearly all builds you'll need to shoot guns and have the AC bonus, or at least enjoy your PC more.
Second, penalties hardly matter. In this flat point system where the modifiers are applied first, penalties do not limit an ability's max, they tell you which ability could be dumped.
In the same vein, bonuses hardly matter. They tell you which ability cannot be dumped. So they matter when they raise a stat higher than you want it to be (essentially at the cost to a stat you want more).
Essentially, you get 10 free stat points + net 2 racial points + 1 theme point. If you have a -2 where you don't care, that frees up 2 points for where it matters to you. If you have a +2 where you don't care, you've wasted 2 points.
Let's say you want an Operative with:
Str 11
Dex 18
Con 10
Int 12
Wis 10
Cha 12
You could build that with any race or theme that didn't give a bonus to Con or Wis and any race that didn't give a bonus to Str.
If you did take such an option, you'd have to lose points from elsewhere. No racial penalties would affect your ability to make this character, ever, even a penalty to Dex.
Another example,
Str 12
Dex 13
Con 12
Int 12
Wis 12
Cha 12
Any character of any PC race could have these stats.
If their theme didn't boost a racially boosted stat (except Dex in this example), they could have any theme too.
Hope that helps,
Cheers, JMK
(And again, don't dump Dex!)
| Omnius |
| 1 person marked this as a favorite. |
I'd say it's now worse than a constitution penalty as something absolutely everybody cares about and would rather avoid.
Initiative, AC (with armor that makes your dexterity more usable), and the game is dominated by gun fights, so its impact on ranged combat is very important even if you're a caster. No one wants a penalty here.
Though it can be overcome.