Some Trip Questions


Rules Questions


Say you have a Fighter on foot. You use a Trip combat maneuver against him and succeed. He falls prone to the ground. Simple enough. But...

1, what if the Fighter is on a horse? What happens if you succeed with a Trip combat maneuver against the Fighter?

2, what if you trip the horse instead of the Fighter? The horse goes prone -- what happens to the Fighter?

Now say you have a Wizard on foot. You trip him, he falls down. Simple. Now he casts Fly and is hovering. This time you trip him...and it fails (because he is flying). But...

3. What if the Wizard has cast Fly but is still on the ground when you try to trip him?

Scarab Sages

1. I'm not entirely sure that you can trip a mounted character. I don't know if there's a rule to address it, but it seems like there should be.

2. I think the rider gets to make a fast dismount check or a check to avoid taking damage for falling off the mount.

Ride" wrote:

Soft Fall: You negate damage when you fall off a mount. If you fail the Ride check, you take 1d6 points of damage and are prone. This usage does not take an action.

...

Fast Mount or Dismount: You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action. You can’t use fast mount or dismount on a mount more than one size category larger than yourself.

I suppose the GM might not allow the fast dismount, since it's likely not happening on their turn, but a soft fall roll should be allowed. It's a DC 15.

3. If the target is not currently flying, then I believe they can be tripped. Fly the spell just gives you a fly speed. You don't have to use it. If you aren't using it, you don't get the benefits of flying.


1. Nothing would happen, as a person on a horse cannot be tripped any more than a flying creature can.

2. Nothing would happen to the fighter, but the fighter will be ill-equipped to continue moving while mounted until his horse stands up. Remember, the horse is prone, not keeled over on her side.

3. You trip the wizard. The wizard doesn't need to stand up to fly, though, so it doesn't accomplish much by itself.

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