Gathlain question and some other stuff


Rules Questions


Hello, I was thinking of maybe playing a Gathlain Kineticist, maybe even a Kinetic Knight, but have a few questions I didn't find an answer to.

1.) What does it mean to be of a Fey type? I can see that it is worth 2 RP, but I'm not sure what i does for me. So, what's the pros and cons.

2.) Are they subject to the dobbel price for non-humanoid armor? (I guess they are, since they are not humanoids). Does the dobbel price also interact with special materials? What about enchantments?

3.) Are there any limitation to flying in heavy armor?

4.) If a kineticist has Felling Smash and use it together with Bowling infusion, what happens? Will she first make a trip CM for the bowling infusion with CON instead of STR, then use a swift action to make a trip with STR?

Hope someone can help!

Thanks in advance.


1. Immunity to effects (good and bad) that only apply to humanoids (e.g., lycanthropy, hold person, enlarge person), and susceptibility to effects (good and bad) that only apply to fey (e.g., hold fey). That's pretty much it--you don't burst into flames when you touch cold iron, for example.

2. Technically, yes. Weird, though. For interactions with other price modifiers, see this FAQ.

3. Nothing specific to heavy armor. Your armor check penalty applies to the Fly skill, which may make things more difficult.

4. Felling Smash modifies the attack action (i.e., the specific standard action "Attack" listed in the Combat chapter), not all attacks the character makes. Kinetic Blast is its own standard action, not the attack action. Ne'er the twain shall meet. You can make a melee attack with a a weapon using Felling Smash, or you can use your kinetic blast and apply Bowling Infusion, but they're different things that don't combine.

Hope this helps!


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
blahpers wrote:

1. Immunity to effects (good and bad) that only apply to humanoids (e.g., lycanthropy, hold person, enlarge person), and susceptibility to effects (good and bad) that only apply to fey (e.g., hold fey). That's pretty much it--you don't burst into flames when you touch cold iron, for example.

2. Technically, yes. Weird, though. For interactions with other price modifiers, see this FAQ.

3. Nothing specific to heavy armor. Your armor check penalty applies to the Fly skill, which may make things more difficult.

4. Felling Smash modifies the attack action (i.e., the specific standard action "Attack" listed in the Combat chapter), not all attacks the character makes. Kinetic Blast is its own standard action, not the attack action. Ne'er the twain shall meet. You can make a melee attack with a a weapon using Felling Smash, or you can use your kinetic blast and apply Bowling Infusion, but they're different things that don't combine.

Hope this helps!

2. Most GMs will probably handwave this. So talk to your GM.

4. This is incorrect because of Kinetic Blade. In which yes, you can use a Kinetic Blade to do the necessary attack as it says "You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade."


TrinitysEnd wrote:
4. This is incorrect because of Kinetic Blade. In which yes, you can use a Kinetic Blade to do the necessary attack as it says "You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade."

True, you can use a form infusion like kinetic blade with an attack action. In this case, yes, you'd get both trip attempts in that order (bowling, then felling). If the bowling infusion works, you might as well save your swift action for something else. This would also work for kinetic fist and kinetic whip.


As to #2, the price increase is for "non-humanoid creatures (such as horses)"

That makes it pretty clear in my opinion that the text is referring to they typical English sense of humaniod, i.e. a creature with two arms and two legs, rather than to a specific creature type.

The Gathlain having wings makes it plausible that they could be considered non-humanoid in this sense, but I certainly wouldn't rule that way as a GM.

I certainly have never seen any indication that a Aasimar or Teifling should be charged higher prices for armor.


Dave Justus wrote:
I certainly have never seen any indication that a Aasimar or Teifling should be charged higher prices for armor.

This is an excellent point.


Those races also don't usually come with wings out the gate. They are also humanoid the day arent.

However the race is also smaller than normal so which will largely cancel out the increase.


Cavall wrote:
Those races also don't usually come with wings out the gate. They are also humanoid the day arent.

Assimar and Tieflings are Outsider(native) not Humanoid as far as creature types go.

Strix are Humanoid as far as Type, but they also have wings, and I don't think they usually get charged higher prices for armor either.


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*sigh* They really ought to have specified "humanoid in shape" instead of just "humanoid" since the latter has probably unintended implications. It isn't like I'd expect a gathlain to be unable to wear found armor of an appropriate size because it was made for a human. And the aasimar/tiefling thing is an excellent point--I don't think even PFS charges double for native outsider armor.


Thank you for the help!

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