Clarification on Stellar Modes and Revelations


Rules Questions


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So when you start combat and enter a stellar mode and gain 1 point and become a attuned yes?

Breakdown:
Round 1: Enter mode, gain one point, and become attuned.
Round 2: Stay in mode and gain a second point.
Round 3: Stay in mode, gain third point, and become fully attuned.

That about right?

Also, some of the revelations state their effect and then say "When attuned or fully attuned double their value". Does this mean the base effect is usable outside of combat?


Yes, that's how points accrue in combat.

"A Revelation that says it lasts for 1 round or until you leave the associated mode lasts for whichever of these durations is longer. You can use stellar revelations both in and out of combat, but since you can’t enter a stellar mode outside of battle, any Revelation that lasts for 1 round or as long as you’re in a stellar mode lasts only 1 round if you’re not in combat."

It's all right there on the rules for revelations.


So, let's say "Gravity Boost" wouldn't grant any bonuses at all except for one round after combat then?


You can increase or reduce the gravitational attraction between yourself and the terrain around you. You can add a bonus equal to one-third your solarian level (minimum +1) to Athletics checks to climb, jump, or swim <b>as part of the action you take to attempt the skill check</b>. In addition, as a reaction when you are falling, you can reduce the falling damage you take by half. At 6th level, you can move along vertical surfaces and even upside down along ceilings for 1 round.

you can use the ability out of combat

EDIT: I don't know how to fancify my text ... the part between the b tags is important.


TranslucentDuck wrote:
EDIT: I don't know how to fancify my text ... the part between the b tags is important.

Square brackets.

There's a "How to format your text" spoiler below the comment box


TranslucentDuck wrote:

You can increase or reduce the gravitational attraction between yourself and the terrain around you. You can add a bonus equal to one-third your solarian level (minimum +1) to Athletics checks to climb, jump, or swim <b>as part of the action you take to attempt the skill check</b>. In addition, as a reaction when you are falling, you can reduce the falling damage you take by half. At 6th level, you can move along vertical surfaces and even upside down along ceilings for 1 round.

you can use the ability out of combat

EDIT: I don't know how to fancify my text ... the part between the b tags is important.

Thanks.

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