Class options to flesh out an Osirian concept


Advice


Hey,

So recently, I was very briefly in a Mummy's Mask game that ended up folding (GM's time commitments imploded; these things happen). Over the course of it, I was browsing some of the Osirian pantheon, and I came across Sekhmet. Naturally, a dramatic-looking deity like her caught my attention, and the seeds started getting planted in my head for a character who was devoted to her. I was trying to think of a few ways to build out the concept.

Mooncursed barbarian, Bloodrager (Shapechanger bloodline). Both of these seem very straightforward. Change into lion-like form, maul foes into bits. Mic drop. Done. (Strictly RAW, a Mooncursed has to pick a tiger instead of a lion, but I think functionally, it comes out the same.)
Non-Mooncursed barb, going natural attacks with Beast Totem + Animal Fury. Same idea, just implemented differently.
Warpriest or Inquisitor, battleaxe+shield. A little more weapon-oriented than the ideas mentioned above. If I went warpriest, I think the Destruction and Healing blessings would be an interesting combo.
Kinetic Knight: Sekhmet has that Fire domain, so maybe something like this could work out. I haven't tried building out a Kinetic Knight before, but that doesn't mean I couldn't.
Hunter: Maybe you could outsource the mauling to a lion animal companion. I don't know if I'd make the Hunter as melee or Archery, but either could probably work.

Anyone else got any bright ideas that flow along similar lines? I'd still have to figure out what a modern-day character was doing worshiping such an old-school god, but I'm sure I could come up with something. :)

Thanks for your time, have a great day!

Redblade

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