Storage Prosthetics


Rules Questions


Am I missing something here, or is this about of the early run typos that just wasn't caught?

Hideaway limb augmentation turns part of an arm or leg into a secret compartment that can hold stuff and grants a +2 circumstance bonus to sleight of hand to hide or retrieve it secretly, up to light bulk in the arm, maybe 1 in your leg. Level 1, 150 cr.

Prosthetic Limb replaces a limb and its appendage (leg and foot or arm and hand) with no mechanical benefits unless some beastie tries to nosh on said limb or you have a habit of getting your leg caught in the engine. Level 1, 100 cr.

Storage limb is a hideaway in a prosthetic with no obvious mechanical difference to the same hideaway. Level 3, 1,450cr.

Are these prices all accurate, and is there a benefit to using a storage prosthetic that I'm just missing?

Grand Lodge

The only difference that I can tell is flavor. Storage Prosthetic replaces the *entire* Arm and Hand or Leg and Foot, whereas the Hideaway Limb just puts a compartment into your meat arm/leg (so you still have the flesh and bone in there, but with an added box...)

It could also be a typo, although it appears that way in both the Description and the Table, and one cross-references the other...


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I don't know if it's intentional, but there is one advantage.

You are explicitly allowed to place some foot and leg augmentations on prosthetic legs (I think it may be the same with some hand augmentations). Speed Suspension and Climbing Suckers both mention this. So if you use Storage Prosthetic, you get to have the storage space, and one of those augmentations. Using just the hideaway limb means you've used up that leg/arm slot.


I would like to create a character concept for Starfinder and it's Cobra (Cobra Space Adventure). I'm hesitant to figure out how to simulate his Psychogun with Starfinder rules. At level 1, for example, it seems impossible to me because of the laser weapons with big damages and the augmentations are too expensives.

For the other levels, I thought about Hideaway limb augmentation with Quickdraw. Should I add to that the price of Prosthetic Limb with Storage ? Or does Prosthetic Limb with Storage already include Hideaway limb with Quickdraw ?

At level 1, if I take a Laser rifle azimuth with the Glamered fusion, can I say that the weapon is transformed into Prosthetic Limb ? In this case would the weapon be considered grafted to the character's arm ? If so, no more Hideaway limb with Quickdraw.

Yes I know, the Laser rifle azimuth is handled with two hands, but Cobra always uses his Psychogun with both arms (he uses the other hand to stabilize the weapon).

I find it disturbing that the possibilities to have an arm-gun are very vague in the Starfinder's rules, contrary for example to Shadowrun.

Cobra also has some sort of web-shooters (like Spider-man) at his handles. But to simulate this in Starfinder is very expensive: the grappler alone costs the price of a Basic Enercycle (and you still have to buy a Needler pistol and a cable line of 100 ft.) !!!

But I go astray the subject, the question is especially how to simulate the psychocanon.


Adyton wrote:

I would like to create a character concept for Starfinder and it's Cobra (Cobra Space Adventure). I'm hesitant to figure out how to simulate his Psychogun with Starfinder rules. At level 1, for example, it seems impossible to me because of the laser weapons with big damages and the augmentations are too expensives.

For the other levels, I thought about Hideaway limb augmentation with Quickdraw. Should I add to that the price of Prosthetic Limb with Storage ? Or does Prosthetic Limb with Storage already include Hideaway limb with Quickdraw ?

At level 1, if I take a Laser rifle azimuth with the Glamered fusion, can I say that the weapon is transformed into Prosthetic Limb ? In this case would the weapon be considered grafted to the character's arm ? If so, no more Hideaway limb with Quickdraw.

Yes I know, the Laser rifle azimuth is handled with two hands, but Cobra always uses his Psychogun with both arms (he uses the other hand to stabilize the weapon).

I find it disturbing that the possibilities to have an arm-gun are very vague in the Starfinder's rules, contrary for example to Shadowrun.

Cobra also has some sort of web-shooters (like Spider-man) at his handles. But to simulate this in Starfinder is very expensive: the grappler alone costs the price of a Basic Enercycle (and you still have to buy a Needler pistol and a cable line of 100 ft.) !!!

But I go astray the subject, the question is especially how to simulate the psychocanon.

Have you considered that the character your trying to simulate might just plain not be a Level 1 character?


Yes I thought about it. That's why I also looked at what was possible to do "For the other levels" (third line of my message). In fact the puzzle is in three parts :

1 / Do at least one of my proposals work ?
2 / Otherwise, how is it possible to have a psychogun (or something that looks like it) ?
3 / What is the lowest level at which one can get there ?

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