The Saiyans


Homebrew and House Rules


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Soo....I'm incorporating a lot of different Homebrews to create a perfect Saiyan Race. I'd love some feedback. Note, this is just the Saiyans as a race. For the ki blasting, flying and all that, I'm using the Ki Master class linked here: https://drive.google.com/open?id=1x1RJt1gXph5bNV0z4FkM_2WtfIM6Rd7qpKP5OcLEx 6A (For some reason, posting it here breaks up the link)

Saiyan
___________
Type: Humanoid (Saiyan) 0 RP
Size: Medium 0 RP
Ability Score Modifiers: (Specialized) +2 Str, +2 Con, –2 Int 1 RP
Languages: Standard 0 RP
Base Speed: Fast (40 ft.) 1 RP
Defense: Natural Armor +1 2 RP
Feats: Extra Ki (+2 ki points) or Wild Talent (+2 power points) 2 RP
Feats:Toughness 2 RP
Skill Bonus: Intimidate +2 bonus 2 RP
Skill Training: Acrobatics and Fly are always class skills 1 RP

Misc: Alternate Form (Oozaru) acts as extended beast shape III (huge ape form only [keeps tail]; triggers upon seeing full moon or spells that mimic moonlight) 3 RP
Weakness: In Oozaru Form she is considered to be in a frenzied state, unable to recognize friend from foe.
Weakness: A saiyan will revert back to base form if she is reduced to 0 HP or below, are knocked unconscious somehow, or has her tail destroyed. A saiyan's tail is 1/10 of her max HP. A saiyan cannot transform into Oozaru form if her tail is already destroyed.

Zenkai Boost: Whenever a Saiyan recovers from having a number of negative hit points equal half her constitution score or her character level, whichever is higher, she gains a permanent +1 enhancement bonus to a single physical ability score, to a maximum of +6 to each physical ability score. 2 RP

Misc: Prehensile Tail 1 RP
Weakness: Sensitive Tail (stunned if grabbed [Fort DC 20 negates]) -2 RP
Weakness: Saiyans eat 3 times the daily rations of a normal human. -1 RP

Mostly looking or feedback on a few things
1. How much should the drawbacks decrease the RP cost? Especially the Oozaru ones.
2. Zenkai boost seems...too good still. Not sure why it was listed as a 2 RP cost. Players can easily abuse it. Luckily, I plan for the Saiyan to be a GM PC.
3. Anything else that should be added, within reason.


Yeah Zenkai Boost does seem really good. Sure in the show Vegeta abuses it himself to get healed and beef up quick, but a player probably shouldn't have access to that. If you did want to give access to players, maybe have it be something that can happen once a month or something?


Yea, zenkai boost will be super-overused by clerics.

1. Stand in campfire.
2. Get boost.
3. Heal to 1 hp.
4. Repeat.


Bohdan Maksymenko wrote:

Yea, zenkai boost will be super-overused by clerics.

1. Stand in campfire.
2. Get boost.
3. Heal to 1 hp.
4. Repeat.

Granted, they have to manage to remain conscious, since they have to go into the negative.

Might add the requirement that the damage has to happen during combat.


Easy, have other party members examine you to pull you out in time.

In combat - attack a fly that bit you, paralize it, stand in campfire.


Bohdan Maksymenko wrote:

Easy, have other party members examine you to pull you out in time.

In combat - attack a fly that bit you, paralize it, stand in campfire.

No GM in their right mind would allow that to be considered combat.


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Ki master.

Link fixed. Watching this.


Amora Game wrote:

Ki master.

Link fixed. Watching this.

Thanks. I've also got plans to work on an Alternate Racial Trait for Saiyans who have their tails removed.

As a Note, it was The Loading Crew who designed that class, and a Rough Saiyan Race. I'm working to refine the race.

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